48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_OPENGLTEXTURE_HPP
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#define NAZARA_OPENGLRENDERER_OPENGLTEXTURE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Texture.hpp>
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namespace Nz
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{
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class NAZARA_OPENGLRENDERER_API OpenGLTexture : public Texture
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{
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public:
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OpenGLTexture(OpenGLDevice& device, const TextureInfo& params);
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OpenGLTexture(const OpenGLTexture&) = delete;
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OpenGLTexture(OpenGLTexture&&) = delete;
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~OpenGLTexture() = default;
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PixelFormat GetFormat() const override;
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UInt8 GetLevelCount() const override;
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Vector3ui GetSize(UInt8 level = 0) const override;
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inline const GL::Texture& GetTexture() const;
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ImageType GetType() const override;
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bool Update(const void* ptr) override;
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OpenGLTexture& operator=(const OpenGLTexture&) = delete;
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OpenGLTexture& operator=(OpenGLTexture&&) = delete;
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static inline GL::TextureTarget ToTextureTarget(ImageType imageType);
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private:
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GL::Texture m_texture;
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TextureInfo m_params;
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};
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}
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#include <Nazara/OpenGLRenderer/OpenGLTexture.inl>
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#endif // NAZARA_OPENGLRENDERER_OPENGLTEXTURE_HPP
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