NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp

41 lines
1.4 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLTEXTURESAMPLER_HPP
#define NAZARA_OPENGLRENDERER_OPENGLTEXTURESAMPLER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Sampler.hpp>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLTextureSampler : public TextureSampler
{
public:
OpenGLTextureSampler(OpenGLDevice& device, const TextureSamplerInfo& samplerInfo);
OpenGLTextureSampler(const OpenGLTextureSampler&) = delete;
OpenGLTextureSampler(OpenGLTextureSampler&&) = delete;
~OpenGLTextureSampler() = default;
inline const GL::Sampler& GetSampler(bool mipmaps) const;
OpenGLTextureSampler& operator=(const OpenGLTextureSampler&) = delete;
OpenGLTextureSampler& operator=(OpenGLTextureSampler&&) = delete;
private:
static void BuildSampler(OpenGLDevice& device, GL::Sampler& sampler, const TextureSamplerInfo& samplerInfo, bool withMipmaps);
GL::Sampler m_samplerWithMipmaps;
GL::Sampler m_samplerWithoutMipmaps;
};
}
#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLTEXTURESAMPLER_HPP