NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper.hpp

22 lines
865 B
C++

// This file was automatically generated
#pragma once
#ifndef NAZARA_GLOBAL_OPENGLRENDERER_WRAPPER_HPP
#define NAZARA_GLOBAL_OPENGLRENDERER_WRAPPER_HPP
#include <Nazara/OpenGLRenderer/Wrapper/Buffer.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/ContextObject.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Framebuffer.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Program.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Sampler.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Texture.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/VertexArray.hpp>
#endif // NAZARA_GLOBAL_OPENGLRENDERER_WRAPPER_HPP