NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.inl

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C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz::GL
{
inline EGLContextBase::EGLContextBase(const OpenGLDevice* device, const EGLLoader& loader) :
Context(device),
m_loader(loader),
m_display(EGL_NO_DISPLAY),
m_surface(EGL_NO_SURFACE),
m_handle(EGL_NO_CONTEXT),
m_ownsDisplay(false)
{
}
inline bool EGLContextBase::HasPlatformExtension(const std::string& str) const
{
return m_supportedPlatformExtensions.find(str) != m_supportedPlatformExtensions.end();
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>