NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/Framebuffer.hpp

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1.2 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_GLFRAMEBUFFER_HPP
#define NAZARA_OPENGLRENDERER_GLFRAMEBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
namespace Nz::GL
{
class Framebuffer : public DeviceObject<Framebuffer, GL_FRAMEBUFFER>
{
friend DeviceObject;
public:
Framebuffer() = default;
Framebuffer(const Framebuffer&) = delete;
Framebuffer(Framebuffer&&) noexcept = default;
~Framebuffer() = default;
inline GLenum Check() const;
inline void Renderbuffer(GLenum attachment, GLenum renderbuffer);
inline void Texture2D(GLenum attachment, GLenum textarget, GLuint texture, GLint level = 0);
Framebuffer& operator=(const Framebuffer&) = delete;
Framebuffer& operator=(Framebuffer&&) noexcept = default;
private:
static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context);
static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
};
}
#include <Nazara/OpenGLRenderer/Wrapper/Framebuffer.inl>
#endif