42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_GLFRAMEBUFFER_HPP
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#define NAZARA_OPENGLRENDERER_GLFRAMEBUFFER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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namespace Nz::GL
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{
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class Framebuffer : public DeviceObject<Framebuffer, GL_FRAMEBUFFER>
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{
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friend DeviceObject;
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public:
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Framebuffer() = default;
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Framebuffer(const Framebuffer&) = delete;
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Framebuffer(Framebuffer&&) noexcept = default;
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~Framebuffer() = default;
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inline GLenum Check() const;
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inline void Renderbuffer(GLenum attachment, GLenum renderbuffer);
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inline void Texture2D(GLenum attachment, GLenum textarget, GLuint texture, GLint level = 0);
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Framebuffer& operator=(const Framebuffer&) = delete;
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Framebuffer& operator=(Framebuffer&&) noexcept = default;
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private:
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static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context);
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static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/Framebuffer.inl>
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#endif
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