60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_GLPROGRAM_HPP
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#define NAZARA_OPENGLRENDERER_GLPROGRAM_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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namespace Nz::GL
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{
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class Program : public DeviceObject<Program, GL_PROGRAM>
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{
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friend DeviceObject;
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public:
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Program() = default;
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Program(const Program&) = delete;
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Program(Program&&) noexcept = default;
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~Program() = default;
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inline void AttachShader(GLuint shader);
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inline void Get(GLenum pname, GLint* params) const;
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inline void GetActiveUniform(GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) const;
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inline void GetActiveUniformBlock(GLuint uniformBlockIndex, GLenum pname, GLint* params) const;
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inline std::vector<GLint> GetActiveUniformBlockUniformIndices(GLuint uniformBlockIndex) const;
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inline void GetActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) const;
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inline std::string GetActiveUniformBlockName(GLuint uniformBlockIndex) const;
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inline std::string GetActiveUniformName(GLuint index) const;
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inline std::vector<GLint> GetActiveUniforms(GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname) const;
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inline void GetActiveUniforms(GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) const;
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inline bool GetLinkStatus(std::string* error = nullptr) const;
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inline GLuint GetUniformBlockIndex(const char* uniformBlockName) const;
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inline GLuint GetUniformBlockIndex(const std::string& uniformBlockName) const;
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inline GLint GetUniformLocation(const char* uniformName) const;
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inline GLint GetUniformLocation(const std::string& uniformName) const;
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inline void Link();
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inline void Uniform(GLint uniformLocation, float value) const;
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Program& operator=(const Program&) = delete;
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Program& operator=(Program&&) noexcept = default;
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private:
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static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context);
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static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/Program.inl>
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#endif
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