NazaraEngine/include/Nazara/Renderer/DebugDrawer.hpp

62 lines
2.0 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_DEBUGDRAWER_HPP
#define NAZARA_DEBUGDRAWER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Math/BoundingVolume.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Math/OrientedBox.hpp>
#include <Nazara/Renderer/Config.hpp>
namespace Nz
{
class Skeleton;
class StaticMesh;
class NAZARA_RENDERER_API DebugDrawer
{
public:
static void Draw(const BoundingVolumef& volume);
static void Draw(const Boxf& box);
static void Draw(const Boxi& box);
static void Draw(const Boxui& box);
static void Draw(const Frustumf& frustum);
static void Draw(const OrientedBoxf& orientedBox);
static void Draw(const Skeleton* skeleton);
static void Draw(const Vector3f& position, float size = 0.1f);
static void DrawAxes(const Vector3f& position = Vector3f::Zero(), float size = 1.f);
static void DrawBinormals(const StaticMesh* subMesh);
static void DrawCone(const Vector3f& origin, const Quaternionf& rotation, float angle, float length);
static void DrawLine(const Vector3f& p1, const Vector3f& p2);
static void DrawPoints(const Vector3f* ptr, unsigned int pointCount);
static void DrawNormals(const StaticMesh* subMesh, float normalLength = 0.01f);
static void DrawTangents(const StaticMesh* subMesh);
static void EnableDepthBuffer(bool depthBuffer);
static float GetLineWidth();
static float GetPointSize();
static Color GetPrimaryColor();
static Color GetSecondaryColor();
static bool Initialize();
static bool IsDepthBufferEnabled();
static void SetLineWidth(float width);
static void SetPointSize(float size);
static void SetPrimaryColor(const Color& color);
static void SetSecondaryColor(const Color& color);
static void Uninitialize();
};
}
#endif // NAZARA_DEBUG_DRAWER_HPP