NazaraEngine/include/Nazara/Renderer/RenderFrame.inl

48 lines
1.1 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderFrame.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline RenderFrame::RenderFrame() :
RenderFrame(nullptr, false)
{
}
inline RenderFrame::RenderFrame(RenderImage* renderImage, bool framebufferInvalidation) :
m_image(renderImage),
m_framebufferInvalidation(framebufferInvalidation)
{
}
inline bool RenderFrame::IsFramebufferInvalidated() const
{
return m_framebufferInvalidation;
}
template<typename T>
void RenderFrame::PushForRelease(T&& value)
{
return PushReleaseCallback([v = std::forward<T>(value)] {});
}
template<typename F>
void RenderFrame::PushReleaseCallback(F&& releaseCallback)
{
if (!m_image)
throw std::runtime_error("frame is either invalid or has already been presented");
m_image->PushReleaseCallback(std::forward<F>(releaseCallback));
}
inline RenderFrame::operator bool()
{
return m_image != nullptr;
}
}
#include <Nazara/Renderer/DebugOff.hpp>