50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SPIRVBLOCK_HPP
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#define NAZARA_SPIRVBLOCK_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/SpirvSectionBase.hpp>
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#include <Nazara/Shader/SpirvWriter.hpp>
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#include <string>
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#include <vector>
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namespace Nz
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{
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class NAZARA_SHADER_API SpirvBlock : public SpirvSectionBase
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{
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public:
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inline SpirvBlock(SpirvWriter& writer);
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SpirvBlock(const SpirvBlock&) = default;
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SpirvBlock(SpirvBlock&&) = default;
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~SpirvBlock() = default;
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inline std::size_t Append(SpirvOp opcode, const OpSize& wordCount);
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template<typename... Args> std::size_t Append(SpirvOp opcode, Args&&... args);
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template<typename F> std::size_t AppendVariadic(SpirvOp opcode, F&& callback);
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inline UInt32 GetLabelId() const;
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inline bool IsTerminated() const;
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SpirvBlock& operator=(const SpirvBlock&) = delete;
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SpirvBlock& operator=(SpirvBlock&&) = default;
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static inline bool IsTerminationInstruction(SpirvOp op);
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private:
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inline void HandleSpirvOp(SpirvOp op);
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UInt32 m_labelId;
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bool m_isTerminated;
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};
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}
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#include <Nazara/Shader/SpirvBlock.inl>
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#endif
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