NazaraEngine/include/Nazara/Shader/SpirvDecoder.inl

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// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/SpirvDecoder.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
{
inline const UInt32* SpirvDecoder::GetCurrentPtr() const
{
return m_currentCodepoint;
}
}
#include <Nazara/Shader/DebugOff.hpp>