221 lines
3.8 KiB
C++
221 lines
3.8 KiB
C++
// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/SkeletalMesh.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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#include <memory>
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#include <vector>
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#include <Nazara/Utility/Debug.hpp>
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struct NzSkeletalMeshImpl
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{
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std::unique_ptr<NzMeshVertex[]> bindPoseBuffer;
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std::vector<NzVertexWeight> vertexWeights;
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std::vector<NzWeight> weights;
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NzBoxf aabb;
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NzIndexBufferConstRef indexBuffer;
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unsigned int vertexCount;
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};
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NzSkeletalMesh::NzSkeletalMesh(const NzMesh* parent) :
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NzSubMesh(parent)
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{
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}
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NzSkeletalMesh::~NzSkeletalMesh()
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{
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Destroy();
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}
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bool NzSkeletalMesh::Create(unsigned int vertexCount, unsigned int weightCount)
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{
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Destroy();
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#if NAZARA_UTILITY_SAFE
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if (vertexCount == 0)
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{
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NazaraError("Vertex count must be over 0");
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return false;
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}
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if (weightCount == 0)
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{
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NazaraError("Weight count must be over 0");
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return false;
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}
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#endif
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m_impl = new NzSkeletalMeshImpl;
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m_impl->bindPoseBuffer.reset(new NzMeshVertex[vertexCount]);
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m_impl->vertexCount = vertexCount;
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m_impl->vertexWeights.resize(vertexCount);
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m_impl->weights.resize(weightCount);
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return true;
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}
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void NzSkeletalMesh::Destroy()
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{
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if (m_impl)
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{
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NotifyDestroy();
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delete m_impl;
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m_impl = nullptr;
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}
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}
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const NzBoxf& NzSkeletalMesh::GetAABB() const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Skeletal mesh not created");
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static NzBoxf dummy;
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return dummy;
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}
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#endif
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return m_impl->aabb;
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}
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nzAnimationType NzSkeletalMesh::GetAnimationType() const
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{
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return nzAnimationType_Skeletal;
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}
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NzMeshVertex* NzSkeletalMesh::GetBindPoseBuffer()
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Skeletal mesh not created");
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return nullptr;
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}
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#endif
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return m_impl->bindPoseBuffer.get();
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}
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const NzMeshVertex* NzSkeletalMesh::GetBindPoseBuffer() const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Skeletal mesh not created");
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return nullptr;
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}
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#endif
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return m_impl->bindPoseBuffer.get();
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}
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const NzIndexBuffer* NzSkeletalMesh::GetIndexBuffer() const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Skeletal mesh not created");
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return nullptr;
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}
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#endif
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return m_impl->indexBuffer;
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}
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unsigned int NzSkeletalMesh::GetVertexCount() const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Skeletal mesh not created");
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return 0;
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}
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#endif
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return m_impl->vertexCount;
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}
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NzVertexWeight* NzSkeletalMesh::GetVertexWeight(unsigned int vertexIndex)
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Skeletal mesh not created");
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return nullptr;
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}
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#endif
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return &m_impl->vertexWeights[vertexIndex];
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}
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const NzVertexWeight* NzSkeletalMesh::GetVertexWeight(unsigned int vertexIndex) const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Skeletal mesh not created");
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return nullptr;
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}
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#endif
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return &m_impl->vertexWeights[vertexIndex];
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}
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NzWeight* NzSkeletalMesh::GetWeight(unsigned int weightIndex)
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Skeletal mesh not created");
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return nullptr;
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}
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#endif
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return &m_impl->weights[weightIndex];
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}
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const NzWeight* NzSkeletalMesh::GetWeight(unsigned int weightIndex) const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Skeletal mesh not created");
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return nullptr;
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}
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#endif
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return &m_impl->weights[weightIndex];
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}
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unsigned int NzSkeletalMesh::GetWeightCount() const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Skeletal mesh not created");
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return 0;
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}
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#endif
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return m_impl->weights.size();
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}
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bool NzSkeletalMesh::IsAnimated() const
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{
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return true;
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}
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bool NzSkeletalMesh::IsValid() const
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{
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return m_impl != nullptr;
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}
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void NzSkeletalMesh::SetIndexBuffer(const NzIndexBuffer* indexBuffer)
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{
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m_impl->indexBuffer = indexBuffer;
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}
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