153 lines
2.7 KiB
C++
153 lines
2.7 KiB
C++
// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/SceneNode.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/Scene.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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NzSceneNode::NzSceneNode() :
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m_scene(nullptr),
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m_drawingEnabled(true),
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m_visible(false)
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{
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}
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NzSceneNode::NzSceneNode(const NzSceneNode& sceneNode) :
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NzNode(sceneNode),
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m_scene(sceneNode.m_scene),
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m_drawingEnabled(sceneNode.m_drawingEnabled),
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m_visible(false)
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{
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}
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NzSceneNode::~NzSceneNode() = default;
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void NzSceneNode::EnableDrawing(bool drawingEnabled)
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{
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m_drawingEnabled = drawingEnabled;
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}
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nzNodeType NzSceneNode::GetNodeType() const
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{
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return nzNodeType_Scene;
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}
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NzScene* NzSceneNode::GetScene() const
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{
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return m_scene;
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}
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bool NzSceneNode::IsDrawingEnabled() const
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{
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return m_drawingEnabled;
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}
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bool NzSceneNode::IsVisible() const
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{
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return m_visible;
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}
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NzSceneNode& NzSceneNode::operator=(const NzSceneNode& sceneNode)
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{
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m_drawingEnabled = sceneNode.m_drawingEnabled;
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m_scene = sceneNode.m_scene;
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m_visible = false;
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return *this;
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}
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NzSceneNode& NzSceneNode::operator=(NzSceneNode&& sceneNode)
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{
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m_drawingEnabled = sceneNode.m_drawingEnabled;
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m_scene = sceneNode.m_scene;
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m_visible = sceneNode.m_visible;
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return *this;
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}
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void NzSceneNode::OnParenting(const NzNode* parent)
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{
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if (parent)
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{
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if (parent->GetNodeType() == nzNodeType_Scene)
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SetScene(static_cast<const NzSceneNode*>(parent)->m_scene);
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}
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else
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SetScene(nullptr);
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}
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void NzSceneNode::OnVisibilityChange(bool visibility)
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{
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NazaraUnused(visibility);
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///TODO: Envoyer l'évènements aux listeners
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}
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void NzSceneNode::RecursiveSetScene(NzScene* scene, NzNode* node)
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{
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const std::vector<NzNode*>& childs = node->GetChilds();
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for (NzNode* child : childs)
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{
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if (child->GetNodeType() == nzNodeType_Scene)
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{
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NzSceneNode* sceneNode = static_cast<NzSceneNode*>(child);
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sceneNode->SetScene(scene);
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}
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if (node->HasChilds())
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RecursiveSetScene(scene, node);
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}
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}
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void NzSceneNode::Register()
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{
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}
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void NzSceneNode::SetScene(NzScene* scene)
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{
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if (m_scene != scene)
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{
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if (m_scene)
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Unregister();
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m_scene = scene;
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if (m_scene)
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Register();
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RecursiveSetScene(scene, this);
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}
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}
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void NzSceneNode::Unregister()
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{
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}
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void NzSceneNode::Update()
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{
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}
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void NzSceneNode::UpdateVisibility(const NzFrustumf& frustum)
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{
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bool wasVisible = m_visible;
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if (m_drawingEnabled)
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{
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#if NAZARA_GRAPHICS_SAFE
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if (!IsDrawable())
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{
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NazaraError("SceneNode is not drawable");
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return;
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}
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#endif
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m_visible = FrustumCull(frustum);
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}
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else
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m_visible = false;
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if (m_visible != wasVisible)
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OnVisibilityChange(m_visible);
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}
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