NazaraEngine/include/Nazara/Graphics/FramePipeline.hpp

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3.6 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_FRAMEPIPELINE_HPP
#define NAZARA_GRAPHICS_FRAMEPIPELINE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/FramePipelinePass.hpp>
#include <Nazara/Graphics/RenderElement.hpp>
#include <Nazara/Graphics/SkeletonInstance.hpp>
#include <Nazara/Graphics/WorldInstance.hpp>
#include <Nazara/Renderer/DebugDrawer.hpp>
#include <NazaraUtils/FunctionRef.hpp>
#include <memory>
#include <vector>
namespace Nz
{
class InstancedRenderable;
class Light;
class LightShadowData;
class MaterialInstance;
class PipelineViewer;
class RenderResources;
class NAZARA_GRAPHICS_API FramePipeline
{
public:
FramePipeline();
FramePipeline(const FramePipeline&) = delete;
FramePipeline(FramePipeline&&) noexcept = default;
virtual ~FramePipeline();
// TODO: Move RenderQueue handling to proper classes (allowing to reuse them)
virtual const std::vector<FramePipelinePass::VisibleRenderable>& FrustumCull(const Frustumf& frustum, UInt32 mask, std::size_t& visibilityHash) const = 0;
virtual void ForEachRegisteredMaterialInstance(FunctionRef<void(const MaterialInstance& materialInstance)> callback) = 0;
inline DebugDrawer& GetDebugDrawer();
virtual void QueueTransfer(TransferInterface* transfer) = 0;
virtual std::size_t RegisterLight(const Light* light, UInt32 renderMask) = 0;
virtual std::size_t RegisterRenderable(std::size_t worldInstanceIndex, std::size_t skeletonInstanceIndex, const InstancedRenderable* instancedRenderable, UInt32 renderMask, const Recti& scissorBox) = 0;
virtual std::size_t RegisterSkeleton(SkeletonInstancePtr skeletonInstance) = 0;
virtual std::size_t RegisterViewer(PipelineViewer* viewerInstance, Int32 renderOrder) = 0;
virtual std::size_t RegisterWorldInstance(WorldInstancePtr worldInstance) = 0;
virtual const Light* RetrieveLight(std::size_t lightIndex) const = 0;
virtual const LightShadowData* RetrieveLightShadowData(std::size_t lightIndex) const = 0;
virtual const Texture* RetrieveLightShadowmap(std::size_t lightIndex, const AbstractViewer* viewer) const = 0;
virtual void Render(RenderResources& renderResources) = 0;
virtual void UnregisterLight(std::size_t lightIndex) = 0;
virtual void UnregisterRenderable(std::size_t renderableIndex) = 0;
virtual void UnregisterSkeleton(std::size_t skeletonIndex) = 0;
virtual void UnregisterViewer(std::size_t viewerIndex) = 0;
virtual void UnregisterWorldInstance(std::size_t worldInstance) = 0;
virtual void UpdateLightRenderMask(std::size_t lightIndex, UInt32 renderMask) = 0;
virtual void UpdateRenderableRenderMask(std::size_t renderableIndex, UInt32 renderMask) = 0;
virtual void UpdateRenderableScissorBox(std::size_t renderableIndex, const Recti& scissorBox) = 0;
virtual void UpdateRenderableSkeletonInstance(std::size_t renderableIndex, std::size_t skeletonIndex) = 0;
virtual void UpdateViewerRenderOrder(std::size_t viewerIndex, Int32 renderOrder) = 0;
FramePipeline& operator=(const FramePipeline&) = delete;
FramePipeline& operator=(FramePipeline&&) = delete;
NazaraSignal(OnTransfer, FramePipeline* /*pipeline*/, RenderResources& /*renderResources*/, CommandBufferBuilder& /*builder*/);
static constexpr std::size_t NoSkeletonInstance = std::numeric_limits<std::size_t>::max();
private:
DebugDrawer m_debugDrawer;
};
}
#include <Nazara/Graphics/FramePipeline.inl>
#endif // NAZARA_GRAPHICS_FRAMEPIPELINE_HPP