65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_POINTLIGHT_HPP
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#define NAZARA_GRAPHICS_POINTLIGHT_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/Light.hpp>
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#include <memory>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API PointLight : public Light
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{
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public:
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PointLight();
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PointLight(const PointLight&) = delete;
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PointLight(PointLight&&) noexcept = default;
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~PointLight() = default;
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float ComputeContributionScore(const Frustumf& viewerFrustum) const override;
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bool FrustumCull(const Frustumf& viewerFrustum) const override;
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std::unique_ptr<LightShadowData> InstanciateShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry) const override;
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inline float GetAmbientFactor() const;
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inline float GetDiffuseFactor() const;
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inline Color GetColor() const;
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inline const Vector3f& GetPosition() const;
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inline float GetInvRadius() const;
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inline float GetRadius() const;
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inline void UpdateAmbientFactor(float factor);
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inline void UpdateColor(Color color);
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inline void UpdateDiffuseFactor(float factor);
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inline void UpdatePosition(const Vector3f& position);
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inline void UpdateRadius(float radius);
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void UpdateTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale) override;
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PointLight& operator=(const PointLight&) = delete;
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PointLight& operator=(PointLight&&) noexcept = default;
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private:
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inline void UpdateBoundingVolume();
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Color m_color;
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Vector3f m_position;
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float m_ambientFactor;
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float m_diffuseFactor;
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float m_invRadius;
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float m_radius;
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};
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}
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#include <Nazara/Graphics/PointLight.inl>
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#endif // NAZARA_GRAPHICS_POINTLIGHT_HPP
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