NazaraEngine/include/Nazara/Graphics/PointLight.inl

99 lines
2.0 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Enums.hpp>
#include <cassert>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline PointLight::PointLight() :
Light(SafeCast<UInt8>(BasicLightType::Point)),
m_color(Color::White()),
m_position(Vector3f::Zero()),
m_ambientFactor(0.2f),
m_diffuseFactor(1.f)
{
UpdateRadius(5.f);
}
inline float PointLight::GetAmbientFactor() const
{
return m_ambientFactor;
}
inline Color PointLight::GetColor() const
{
return m_color;
}
inline float PointLight::GetDiffuseFactor() const
{
return m_diffuseFactor;
}
inline const Vector3f& PointLight::GetPosition() const
{
return m_position;
}
inline float PointLight::GetInvRadius() const
{
return m_invRadius;
}
inline float PointLight::GetRadius() const
{
return m_radius;
}
inline void PointLight::UpdateAmbientFactor(float factor)
{
m_ambientFactor = factor;
OnLightDataInvalided(this);
}
inline void PointLight::UpdateColor(Color color)
{
m_color = color;
OnLightDataInvalided(this);
}
inline void PointLight::UpdateDiffuseFactor(float factor)
{
m_diffuseFactor = factor;
OnLightDataInvalided(this);
}
inline void PointLight::UpdatePosition(const Vector3f& position)
{
m_position = position;
UpdateBoundingVolume();
OnLightTransformInvalided(this);
}
inline void PointLight::UpdateRadius(float radius)
{
m_radius = radius;
m_invRadius = 1.f / m_radius;
UpdateBoundingVolume();
}
inline void PointLight::UpdateBoundingVolume()
{
Vector3f extent = Vector3f(m_radius, m_radius, m_radius) * Sqrt3<float>;
BoundingVolumef boundingVolume(Boxf(-extent * 0.5f, extent));
boundingVolume.Update(m_position);
Light::UpdateBoundingVolume(boundingVolume); //< will trigger OnLightDataInvalided
}
}
#include <Nazara/Graphics/DebugOff.hpp>