NazaraEngine/include/Nazara/Graphics/SpotLightShadowData.hpp

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2.1 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_SPOTLIGHTSHADOWDATA_HPP
#define NAZARA_GRAPHICS_SPOTLIGHTSHADOWDATA_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Graphics/DepthPipelinePass.hpp>
#include <Nazara/Graphics/Light.hpp>
#include <Nazara/Graphics/LightShadowData.hpp>
#include <Nazara/Graphics/ShadowViewer.hpp>
namespace Nz
{
class FramePipeline;
class SpotLight;
class NAZARA_GRAPHICS_API SpotLightShadowData : public LightShadowData
{
public:
SpotLightShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry, const SpotLight& light);
SpotLightShadowData(const SpotLightShadowData&) = delete;
SpotLightShadowData(SpotLightShadowData&&) = delete;
~SpotLightShadowData() = default;
inline const ViewerInstance& GetViewerInstance() const;
void PrepareRendering(RenderResources& renderResources, [[maybe_unused]] const AbstractViewer* viewer) override;
void RegisterMaterialInstance(const MaterialInstance& matInstance) override;
void RegisterPassInputs(FramePass& pass, const AbstractViewer* viewer) override;
void RegisterToFrameGraph(FrameGraph& frameGraph, const AbstractViewer* viewer) override;
const Texture* RetrieveLightShadowmap(const BakedFrameGraph& bakedGraph, const AbstractViewer* viewer) const override;
void UnregisterMaterialInstance(const MaterialInstance& matInstance) override;
SpotLightShadowData& operator=(const SpotLightShadowData&) = delete;
SpotLightShadowData& operator=(SpotLightShadowData&&) = delete;
private:
NazaraSlot(Light, OnLightShadowMapSettingChange, m_onLightShadowMapSettingChange);
NazaraSlot(Light, OnLightTransformInvalided, m_onLightTransformInvalidated);
std::optional<DepthPipelinePass> m_depthPass;
std::size_t m_attachmentIndex;
FramePipeline& m_pipeline;
const SpotLight& m_light;
ShadowViewer m_viewer;
};
}
#include <Nazara/Graphics/SpotLightShadowData.inl>
#endif // NAZARA_GRAPHICS_SPOTLIGHTSHADOWDATA_HPP