NazaraEngine/include/Nazara/Graphics/Graphics.hpp

55 lines
1.2 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_HPP
#define NAZARA_GRAPHICS_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/TextureSamplerCache.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <optional>
namespace Nz
{
class AbstractBuffer;
class RenderDevice;
class NAZARA_GRAPHICS_API Graphics : public ModuleBase<Graphics>
{
friend ModuleBase;
public:
using Dependencies = TypeList<Renderer>;
struct Config;
Graphics(Config config);
~Graphics();
inline RenderDevice& GetRenderDevice();
inline TextureSamplerCache& GetSamplerCache();
inline const std::shared_ptr<AbstractBuffer>& GetViewerDataUBO();
struct Config
{
bool useDedicatedRenderDevice = true;
};
private:
std::optional<TextureSamplerCache> m_samplerCache;
std::shared_ptr<AbstractBuffer> m_viewerDataUBO;
std::shared_ptr<RenderDevice> m_renderDevice;
static Graphics* s_instance;
};
}
#include <Nazara/Graphics/Graphics.inl>
#endif