NazaraEngine/include/Nazara/Graphics/Material.hpp

140 lines
5.3 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_BASE_MATERIAL_HPP
#define NAZARA_BASE_MATERIAL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/ResourceParameters.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/MaterialPipeline.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Utility/UniformBuffer.hpp>
#include <array>
#include <string>
#include <vector>
namespace Nz
{
class NAZARA_GRAPHICS_API Material : public RefCounted, public Resource
{
public:
Material(std::shared_ptr<const MaterialSettings> settings);
inline ~Material();
inline void Configure(std::shared_ptr<MaterialPipeline> pipeline);
inline void Configure(const MaterialPipelineInfo& pipelineInfo);
inline void EnableBlending(bool blending);
inline void EnableColorWrite(bool colorWrite);
inline void EnableCondition(std::size_t conditionIndex, bool enable);
inline void EnableDepthBuffer(bool depthBuffer);
inline void EnableDepthSorting(bool depthSorting);
inline void EnableDepthWrite(bool depthWrite);
inline void EnableFaceCulling(bool faceCulling);
inline void EnableReflectionMapping(bool reflection);
inline void EnableScissorTest(bool scissorTest);
inline void EnableShadowCasting(bool castShadows);
inline void EnableShadowReceive(bool receiveShadows);
inline void EnableStencilTest(bool stencilTest);
inline void EnableVertexColor(bool vertexColor);
inline void EnsurePipelineUpdate() const;
inline RendererComparison GetDepthCompareFunc() const;
inline BlendFunc GetDstBlend() const;
inline FaceSide GetFaceCulling() const;
inline FaceFilling GetFaceFilling() const;
inline float GetLineWidth() const;
inline const std::shared_ptr<MaterialPipeline>& GetPipeline() const;
inline const MaterialPipelineInfo& GetPipelineInfo() const;
inline float GetPointSize() const;
inline const std::shared_ptr<const MaterialSettings>& GetSettings() const;
inline const std::shared_ptr<UberShader>& GetShader(ShaderStageType shaderStage) const;
inline BlendFunc GetSrcBlend() const;
inline const std::shared_ptr<Texture>& GetTexture(std::size_t textureIndex) const;
inline const TextureSamplerInfo& GetTextureSampler(std::size_t textureIndex) const;
inline const std::shared_ptr<AbstractBuffer>& GetUniformBuffer(std::size_t bufferIndex) const;
inline std::vector<UInt8>& GetUniformBufferData(std::size_t bufferIndex);
inline const std::vector<UInt8>& GetUniformBufferConstData(std::size_t bufferIndex);
inline bool HasTexture(std::size_t textureIndex) const;
inline bool HasVertexColor() const;
inline bool IsBlendingEnabled() const;
inline bool IsColorWriteEnabled() const;
inline bool IsConditionEnabled(std::size_t conditionIndex) const;
inline bool IsDepthBufferEnabled() const;
inline bool IsDepthSortingEnabled() const;
inline bool IsDepthWriteEnabled() const;
inline bool IsFaceCullingEnabled() const;
inline bool IsReflectionMappingEnabled() const;
inline bool IsScissorTestEnabled() const;
inline bool IsStencilTestEnabled() const;
inline bool IsShadowCastingEnabled() const;
inline bool IsShadowReceiveEnabled() const;
inline void SetDepthCompareFunc(RendererComparison depthFunc);
inline void SetDstBlend(BlendFunc func);
inline void SetFaceCulling(FaceSide faceSide);
inline void SetFaceFilling(FaceFilling filling);
inline void SetLineWidth(float lineWidth);
inline void SetPointSize(float pointSize);
inline void SetUniformBuffer(std::size_t bufferIndex, std::shared_ptr<AbstractBuffer> uniformBuffer);
inline void SetSrcBlend(BlendFunc func);
inline void SetTexture(std::size_t textureIndex, std::shared_ptr<Texture> texture);
inline void SetTextureSampler(std::size_t textureIndex, TextureSamplerInfo samplerInfo);
void UpdateShaderBinding(ShaderBinding& shaderBinding) const;
// Signals:
NazaraSignal(OnMaterialRelease, const Material* /*material*/);
private:
inline void InvalidatePipeline();
inline void InvalidateShaderBinding();
inline void InvalidateTextureSampler(std::size_t textureIndex);
inline void UpdatePipeline() const;
struct MaterialTexture
{
mutable std::shared_ptr<TextureSampler> sampler;
std::shared_ptr<Texture> texture;
TextureSamplerInfo samplerInfo;
};
struct UniformBuffer
{
std::shared_ptr<AbstractBuffer> buffer;
std::vector<UInt8> data;
bool dataInvalidated = true;
};
std::shared_ptr<const MaterialSettings> m_settings;
std::vector<MaterialTexture> m_textures;
std::vector<UniformBuffer> m_uniformBuffers;
mutable std::shared_ptr<MaterialPipeline> m_pipeline;
UInt64 m_enabledConditions;
mutable MaterialPipelineInfo m_pipelineInfo;
mutable bool m_pipelineUpdated;
bool m_shadowCastingEnabled;
};
}
#include <Nazara/Graphics/Material.inl>
#endif // NAZARA_BASE_MATERIAL_HPP