104 lines
3.4 KiB
C++
104 lines
3.4 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PHONG_LIGHTING_MATERIAL_HPP
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#define NAZARA_PHONG_LIGHTING_MATERIAL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Material.hpp>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API PhongLightingMaterial
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{
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friend class MaterialPipeline;
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public:
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PhongLightingMaterial(Material& material);
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inline const std::shared_ptr<Texture>& GetAlphaMap() const;
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float GetAlphaThreshold() const;
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Color GetAmbientColor() const;
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Color GetDiffuseColor() const;
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inline const std::shared_ptr<Texture>& GetDiffuseMap() const;
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inline TextureSampler& GetDiffuseSampler();
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inline const TextureSampler& GetDiffuseSampler() const;
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inline const std::shared_ptr<Texture>& GetEmissiveMap() const;
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inline const std::shared_ptr<Texture>& GetHeightMap() const;
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inline const std::shared_ptr<Texture>& GetNormalMap() const;
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float GetShininess() const;
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Color GetSpecularColor() const;
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inline const std::shared_ptr<Texture>& GetSpecularMap() const;
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inline TextureSampler& GetSpecularSampler();
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inline const TextureSampler& GetSpecularSampler() const;
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inline bool HasAlphaMap() const;
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inline bool HasAlphaThreshold() const;
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inline bool HasAmbientColor() const;
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inline bool HasDiffuseColor() const;
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inline bool HasDiffuseMap() const;
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inline bool HasEmissiveMap() const;
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inline bool HasHeightMap() const;
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inline bool HasNormalMap() const;
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inline bool HasShininess() const;
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inline bool HasSpecularColor() const;
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inline bool HasSpecularMap() const;
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inline void SetAlphaMap(std::shared_ptr<Texture> alphaMap);
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void SetAlphaThreshold(float alphaThreshold);
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void SetAmbientColor(const Color& ambient);
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void SetDiffuseColor(const Color& diffuse);
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inline void SetDiffuseMap(std::shared_ptr<Texture> diffuseMap);
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inline void SetDiffuseSampler(const TextureSampler& sampler);
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inline void SetEmissiveMap(std::shared_ptr<Texture> textureName);
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inline void SetHeightMap(std::shared_ptr<Texture> textureName);
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inline void SetNormalMap(std::shared_ptr<Texture> textureName);
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void SetShininess(float shininess);
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void SetSpecularColor(const Color& specular);
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inline void SetSpecularMap(std::shared_ptr<Texture> specularMap);
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inline void SetSpecularSampler(const TextureSampler& sampler);
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static const std::shared_ptr<MaterialSettings>& GetSettings();
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private:
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struct PhongUniformOffsets
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{
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std::size_t alphaThreshold;
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std::size_t shininess;
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std::size_t ambientColor;
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std::size_t diffuseColor;
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std::size_t specularColor;
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};
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struct TextureIndexes
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{
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std::size_t alpha;
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std::size_t diffuse;
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std::size_t emissive;
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std::size_t height;
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std::size_t normal;
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std::size_t specular;
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};
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static bool Initialize();
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static void Uninitialize();
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Material& m_material;
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std::size_t m_phongUniformIndex;
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TextureIndexes m_textureIndexes;
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PhongUniformOffsets m_phongUniformOffsets;
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static std::shared_ptr<MaterialSettings> s_materialSettings;
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static std::size_t s_phongUniformBlockIndex;
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static TextureIndexes s_textureIndexes;
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static PhongUniformOffsets s_phongUniformOffsets;
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};
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}
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#include <Nazara/Graphics/PhongLightingMaterial.inl>
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#endif // NAZARA_PHONG_LIGHTING_MATERIAL_HPP
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