NazaraEngine/include/Nazara/Graphics/TextureSamplerCache.inl

18 lines
474 B
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/TextureSamplerCache.hpp>
#include <functional>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline TextureSamplerCache::TextureSamplerCache(std::shared_ptr<RenderDevice> device) :
m_device(std::move(device))
{
}
}
#include <Nazara/Graphics/DebugOff.hpp>