NazaraEngine/include/Nazara/Graphics/DeferredRenderTechnique.hpp

79 lines
2.7 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_DEFERREDRENDERTECHNIQUE_HPP
#define NAZARA_DEFERREDRENDERTECHNIQUE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
#include <Nazara/Graphics/DeferredRenderPass.hpp>
#include <Nazara/Graphics/DeferredRenderQueue.hpp>
#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/RenderTexture.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <map>
#include <memory>
class NAZARA_API NzDeferredRenderTechnique : public NzAbstractRenderTechnique, public NzRenderTarget::Listener
{
friend class NzGraphics;
public:
NzDeferredRenderTechnique();
~NzDeferredRenderTechnique();
bool Draw(const NzScene* scene) const override;
void EnablePass(nzRenderPassType renderPass, int position, bool enable);
NzRenderBuffer* GetDepthStencilBuffer() const;
NzTexture* GetGBuffer(unsigned int i) const;
NzRenderTexture* GetGBufferRTT() const;
const NzForwardRenderTechnique* GetForwardTechnique() const;
NzDeferredRenderPass* GetPass(nzRenderPassType renderPass, int position = 0);
NzAbstractRenderQueue* GetRenderQueue() override;
nzRenderTechniqueType GetType() const override;
NzRenderTexture* GetWorkRTT() const;
NzTexture* GetWorkTexture(unsigned int i) const;
bool IsPassEnabled(nzRenderPassType renderPass, int position);
NzDeferredRenderPass* ResetPass(nzRenderPassType renderPass, int position);
void SetPass(nzRenderPassType relativeTo, int position, NzDeferredRenderPass* pass);
static bool IsSupported();
private:
bool Resize(const NzVector2ui& dimensions) const;
static bool Initialize();
static void Uninitialize();
struct RenderPassComparator
{
bool operator()(nzRenderPassType pass1, nzRenderPassType pass2);
};
std::map<nzRenderPassType, std::map<int, std::unique_ptr<NzDeferredRenderPass>>, RenderPassComparator> m_passes;
NzForwardRenderTechnique m_forwardTechnique; // Doit être initialisé avant la RenderQueue
NzDeferredRenderQueue m_renderQueue;
mutable NzRenderBufferRef m_depthStencilBuffer;
mutable NzRenderTexture m_GBufferRTT;
mutable NzRenderTexture m_workRTT;
mutable NzTextureRef m_GBuffer[4];
mutable NzTextureRef m_workTextures[2];
mutable NzVector2ui m_GBufferSize;
const NzRenderTarget* m_viewerTarget;
};
#endif // NAZARA_FORWARDRENDERTECHNIQUE_HPP