NazaraEngine/src/Nazara/Graphics/Sprite.cpp

110 lines
3.1 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Sprite.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <cstring>
#include <memory>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
/*!
* \ingroup graphics
* \class Nz::Sprite
* \brief Graphics class that represents the rendering of a sprite
*/
/*!
* \brief Adds the sprite to the rendering queue
*
* \param renderQueue Queue to be added
* \param instanceData Data for the instance
*/
void Sprite::AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const
{
if (!m_material)
return;
const VertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<const VertexStruct_XYZ_Color_UV*>(instanceData.data.data());
renderQueue->AddSprites(instanceData.renderOrder, m_material, vertices, 1);
}
/*!
* \brief Makes the bounding volume of this text
*/
void Sprite::MakeBoundingVolume() const
{
Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
m_boundingVolume.Set(-origin, m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
}
/*!
* \brief Updates the data of the sprite
*
* \param instanceData Data of the instance
*/
void Sprite::UpdateData(InstanceData* instanceData) const
{
instanceData->data.resize(4 * sizeof(VertexStruct_XYZ_Color_UV));
VertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<VertexStruct_XYZ_Color_UV*>(instanceData->data.data());
SparsePtr<Color> colorPtr(&vertices[0].color, sizeof(VertexStruct_XYZ_Color_UV));
SparsePtr<Vector3f> posPtr(&vertices[0].position, sizeof(VertexStruct_XYZ_Color_UV));
SparsePtr<Vector2f> texCoordPtr(&vertices[0].uv, sizeof(VertexStruct_XYZ_Color_UV));
Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
*colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix.Transform(Vector3f(-origin));
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
*colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() - origin);
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
*colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix.Transform(m_size.y*Vector3f::Down() - origin);
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
*colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
}
/*!
* \brief Initializes the sprite library
* \return true If successful
*
* \remark Produces a NazaraError if the sprite library failed to be initialized
*/
bool Sprite::Initialize()
{
if (!SpriteLibrary::Initialize())
{
NazaraError("Failed to initialise library");
return false;
}
return true;
}
/*!
* \brief Uninitializes the sprite library
*/
void Sprite::Uninitialize()
{
SpriteLibrary::Uninitialize();
}
SpriteLibrary::LibraryMap Sprite::s_library;
}