135 lines
4.9 KiB
C++
135 lines
4.9 KiB
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_HPP
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#define NAZARA_GRAPHICS_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/FramePipelinePassRegistry.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/MaterialInstance.hpp>
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#include <Nazara/Graphics/MaterialPassRegistry.hpp>
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#include <Nazara/Graphics/Model.hpp>
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#include <Nazara/Graphics/PipelinePassList.hpp>
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#include <Nazara/Graphics/TextureSamplerCache.hpp>
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/Renderer/RenderPassCache.hpp>
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#include <Nazara/Renderer/RenderPipelineLayout.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <NZSL/FilesystemModuleResolver.hpp>
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#include <optional>
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namespace Nz
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{
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class CommandLineParameters;
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class FilesystemAppComponent;
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class RenderBuffer;
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class NAZARA_GRAPHICS_API Graphics : public ModuleBase<Graphics>
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{
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friend ModuleBase;
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public:
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using Dependencies = TypeList<Renderer>;
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struct Config;
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struct DefaultMaterials;
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struct DefaultTextures;
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Graphics(Config config);
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~Graphics();
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inline const std::shared_ptr<RenderPipeline>& GetBlitPipeline(bool transparent) const;
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inline const std::shared_ptr<RenderPipelineLayout>& GetBlitPipelineLayout() const;
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inline const DefaultMaterials& GetDefaultMaterials() const;
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inline const std::shared_ptr<PipelinePassList>& GetDefaultPipelinePasses() const;
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inline const DefaultTextures& GetDefaultTextures() const;
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inline FramePipelinePassRegistry& GetFramePipelinePassRegistry();
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inline const FramePipelinePassRegistry& GetFramePipelinePassRegistry() const;
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inline MaterialPassRegistry& GetMaterialPassRegistry();
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inline const MaterialPassRegistry& GetMaterialPassRegistry() const;
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inline MaterialInstanceLoader& GetMaterialInstanceLoader();
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inline const MaterialInstanceLoader& GetMaterialInstanceLoader() const;
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inline MaterialLoader& GetMaterialLoader();
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inline const MaterialLoader& GetMaterialLoader() const;
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inline ModelLoader& GetModelLoader();
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inline const ModelLoader& GetModelLoader() const;
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inline PipelinePassListLoader& GetPipelinePassListLoader();
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inline const PipelinePassListLoader& GetPipelinePassListLoader() const;
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inline PixelFormat GetPreferredDepthFormat() const;
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inline PixelFormat GetPreferredDepthStencilFormat() const;
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inline const std::shared_ptr<RenderDevice>& GetRenderDevice() const;
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inline const RenderPassCache& GetRenderPassCache() const;
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inline TextureSamplerCache& GetSamplerCache();
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inline std::shared_ptr<nzsl::FilesystemModuleResolver>& GetShaderModuleResolver();
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inline const std::shared_ptr<nzsl::FilesystemModuleResolver>& GetShaderModuleResolver() const;
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void RegisterComponent(FilesystemAppComponent& component);
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struct NAZARA_GRAPHICS_API Config
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{
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void Override(const CommandLineParameters& parameters);
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RenderDeviceFeatures forceDisableFeatures;
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bool useDedicatedRenderDevice = true;
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};
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struct DefaultMaterials
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{
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struct MaterialData
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{
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std::shared_ptr<Material> material;
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EnumArray<MaterialInstancePreset, std::shared_ptr<MaterialInstance>> presets;
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};
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EnumArray<MaterialType, MaterialData> materials;
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};
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struct DefaultTextures
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{
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EnumArray<ImageType, std::shared_ptr<Texture>> depthTextures;
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EnumArray<ImageType, std::shared_ptr<Texture>> whiteTextures;
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};
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private:
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void BuildBlitPipeline();
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void BuildDefaultMaterials();
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void BuildDefaultPipelinePasses();
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void BuildDefaultTextures();
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template<std::size_t N> void RegisterEmbedShaderModule(const UInt8(&content)[N]);
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void RegisterMaterialPasses();
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void RegisterPipelinePasses();
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void RegisterShaderModules();
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void SelectDepthStencilFormats();
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std::optional<RenderPassCache> m_renderPassCache;
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std::optional<TextureSamplerCache> m_samplerCache;
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std::shared_ptr<nzsl::FilesystemModuleResolver> m_shaderModuleResolver;
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std::shared_ptr<PipelinePassList> m_defaultPipelinePasses;
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std::shared_ptr<RenderDevice> m_renderDevice;
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std::shared_ptr<RenderPipeline> m_blitPipeline;
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std::shared_ptr<RenderPipeline> m_blitPipelineTransparent;
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std::shared_ptr<RenderPipelineLayout> m_blitPipelineLayout;
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DefaultMaterials m_defaultMaterials;
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DefaultTextures m_defaultTextures;
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FramePipelinePassRegistry m_pipelinePassRegistry;
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MaterialInstanceLoader m_materialInstanceLoader;
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MaterialLoader m_materialLoader;
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MaterialPassRegistry m_materialPassRegistry;
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ModelLoader m_modelLoader;
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PipelinePassListLoader m_pipelinePassListLoader;
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PixelFormat m_preferredDepthFormat;
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PixelFormat m_preferredDepthStencilFormat;
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static Graphics* s_instance;
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};
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}
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#include <Nazara/Graphics/Graphics.inl>
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#endif // NAZARA_GRAPHICS_HPP
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