NazaraEngine/src/Nazara/JoltPhysics3D/Systems/JoltPhysics3DSystem.cpp

146 lines
5.0 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - JoltPhysics3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/JoltPhysics3D/Systems/JoltPhysics3DSystem.hpp>
#include <Nazara/Core/Components/DisabledComponent.hpp>
#include <Nazara/Utility/Components/NodeComponent.hpp>
#include <iostream>
#include <Nazara/JoltPhysics3D/Debug.hpp>
namespace Nz
{
JoltPhysics3DSystem::JoltPhysics3DSystem(entt::registry& registry) :
m_registry(registry),
m_physicsConstructObserver(m_registry, entt::collector.group<JoltRigidBody3DComponent, NodeComponent>())
{
m_constructConnection = registry.on_construct<JoltRigidBody3DComponent>().connect<&JoltPhysics3DSystem::OnConstruct>(this);
m_destructConnection = registry.on_destroy<JoltRigidBody3DComponent>().connect<&JoltPhysics3DSystem::OnDestruct>(this);
m_stepCount = 0;
m_physicsTime = Time::Zero();
m_updateTime = Time::Zero();
}
JoltPhysics3DSystem::~JoltPhysics3DSystem()
{
m_physicsConstructObserver.disconnect();
// Ensure every RigidBody3D is destroyed before world is
auto rigidBodyView = m_registry.view<JoltRigidBody3DComponent>();
for (auto [entity, rigidBodyComponent] : rigidBodyView.each())
rigidBodyComponent.Destroy(true);
}
void JoltPhysics3DSystem::Dump()
{
if (m_stepCount == 0)
m_stepCount = 1;
std::cout << "Physics time: " << (m_physicsTime / Time::Nanoseconds(m_stepCount)) << std::endl;
std::cout << "Replication time: " << (m_updateTime / Time::Nanoseconds(m_stepCount)) << std::endl;
std::cout << "Active entity count: " << m_physWorld.GetActiveBodyCount() << std::endl;
std::cout << "--" << std::endl;
m_stepCount = 0;
m_physicsTime = Time::Zero();
m_updateTime = Time::Zero();
}
bool JoltPhysics3DSystem::RaycastQuery(const Vector3f& from, const Vector3f& to, const FunctionRef<std::optional<float>(const RaycastHit& hitInfo)>& callback)
{
return m_physWorld.RaycastQuery(from, to, [&](const JoltPhysWorld3D::RaycastHit& hitInfo)
{
RaycastHit extendedHitInfo;
static_cast<JoltPhysWorld3D::RaycastHit&>(extendedHitInfo) = hitInfo;
if (extendedHitInfo.hitBody)
{
std::size_t bodyIndex = extendedHitInfo.hitBody->GetBodyIndex();
if (bodyIndex < m_physicsEntities.size())
extendedHitInfo.hitEntity = entt::handle(m_registry, m_physicsEntities[bodyIndex]);
}
return callback(extendedHitInfo);
});
}
bool JoltPhysics3DSystem::RaycastQueryFirst(const Vector3f& from, const Vector3f& to, const FunctionRef<void(const RaycastHit& hitInfo)>& callback)
{
return m_physWorld.RaycastQueryFirst(from, to, [&](const JoltPhysWorld3D::RaycastHit& hitInfo)
{
RaycastHit extendedHitInfo;
static_cast<JoltPhysWorld3D::RaycastHit&>(extendedHitInfo) = hitInfo;
if (extendedHitInfo.hitBody)
{
std::size_t bodyIndex = extendedHitInfo.hitBody->GetBodyIndex();
if (bodyIndex < m_physicsEntities.size())
extendedHitInfo.hitEntity = entt::handle(m_registry, m_physicsEntities[bodyIndex]);
}
callback(extendedHitInfo);
});
}
void JoltPhysics3DSystem::Update(Time elapsedTime)
{
// Move newly-created physics entities to their node position/rotation
m_physicsConstructObserver.each([&](entt::entity entity)
{
JoltRigidBody3DComponent& entityPhysics = m_registry.get<JoltRigidBody3DComponent>(entity);
NodeComponent& entityNode = m_registry.get<NodeComponent>(entity);
entityPhysics.TeleportTo(entityNode.GetPosition(), entityNode.GetRotation());
});
Time t1 = GetElapsedNanoseconds();
// Update the physics world
m_physWorld.Step(elapsedTime);
m_stepCount++;
Time t2 = GetElapsedNanoseconds();
// Replicate active rigid body position to their node components
auto view = m_registry.view<NodeComponent, const JoltRigidBody3DComponent>(entt::exclude<DisabledComponent>);
for (auto entity : view)
{
auto& rigidBodyComponent = view.get<const JoltRigidBody3DComponent>(entity);
if (!m_physWorld.IsBodyActive(rigidBodyComponent.GetBodyIndex()))
continue;
auto& nodeComponent = view.get<NodeComponent>(entity);
auto [position, rotation] = rigidBodyComponent.GetPositionAndRotation();
nodeComponent.SetTransform(position, rotation);
}
Time t3 = GetElapsedNanoseconds();
m_physicsTime += (t2 - t1);
m_updateTime += (t3 - t2);
}
void JoltPhysics3DSystem::OnConstruct(entt::registry& registry, entt::entity entity)
{
// Register rigid body owning entity
JoltRigidBody3DComponent& rigidBody = registry.get<JoltRigidBody3DComponent>(entity);
std::size_t uniqueIndex = rigidBody.GetBodyIndex();
if (uniqueIndex >= m_physicsEntities.size())
m_physicsEntities.resize(uniqueIndex + 1);
m_physicsEntities[uniqueIndex] = entity;
}
void JoltPhysics3DSystem::OnDestruct(entt::registry& registry, entt::entity entity)
{
// Unregister owning entity
JoltRigidBody3DComponent& rigidBody = registry.get<JoltRigidBody3DComponent>(entity);
std::size_t uniqueIndex = rigidBody.GetBodyIndex();
assert(uniqueIndex <= m_physicsEntities.size());
m_physicsEntities[uniqueIndex] = entt::null;
}
}