81 lines
1.6 KiB
C++
81 lines
1.6 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Entity.hpp>
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#include <NDK/EntityHandle.hpp>
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#include <NDK/World.hpp>
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namespace Ndk
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{
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Entity::Entity(Entity&& entity) :
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m_handles(std::move(entity.m_handles)),
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m_id(entity.m_id),
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m_world(entity.m_world),
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m_valid(entity.m_valid)
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{
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for (EntityHandle* handle : m_handles)
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handle->OnEntityMoved(this);
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}
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Entity::~Entity()
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{
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Destroy();
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}
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BaseComponent& Entity::AddComponent(std::unique_ptr<BaseComponent>&& component)
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{
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NazaraAssert(component, "Component must be valid");
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ComponentId componentId = component->GetId();
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// Affectation et retour du component
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m_components[componentId] = std::move(component);
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return *m_components[componentId].get();
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}
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EntityHandle Entity::CreateHandle()
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{
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return EntityHandle(this);
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}
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void Entity::Kill()
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{
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m_world->KillEntity(CreateHandle());
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}
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bool Entity::IsValid() const
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{
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return m_valid;
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}
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void Entity::RemoveAllComponents()
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{
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m_components.clear();
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}
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void Entity::RemoveComponent(ComponentId componentId)
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{
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///DOC: N'a aucun effet si le component n'est pas présent
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if (HasComponent(componentId))
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m_components[componentId].reset();
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}
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void Entity::Create()
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{
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m_valid = true;
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}
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void Entity::Destroy()
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{
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m_valid = false;
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// On informe chaque handle de notre destruction pour éviter qu'il ne continue de pointer sur nous
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for (EntityHandle* handle : m_handles)
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handle->OnEntityDestroyed();
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m_handles.clear();
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}
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}
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