39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/BasicRenderQueue.hpp>
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#include <cassert>
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namespace Nz
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{
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inline const BasicRenderQueue::BillboardData* BasicRenderQueue::GetBillboardData(std::size_t billboardIndex) const
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{
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assert(billboardIndex < m_billboards.size());
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return &m_billboards[billboardIndex];
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}
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inline Color BasicRenderQueue::ComputeColor(float alpha)
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{
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return Color(255, 255, 255, static_cast<UInt8>(255.f * alpha));
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}
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inline Vector2f BasicRenderQueue::ComputeSinCos(float angle)
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{
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float radians = ToRadians(angle);
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return { std::sin(radians), std::cos(radians) };
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}
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inline Vector2f BasicRenderQueue::ComputeSize(float size)
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{
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return Vector2f(size, size);
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}
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inline void BasicRenderQueue::RegisterLayer(int layerIndex)
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{
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auto it = std::lower_bound(m_renderLayers.begin(), m_renderLayers.end(), layerIndex);
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if (it == m_renderLayers.end() || *it != layerIndex)
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m_renderLayers.insert(it, layerIndex);
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}
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}
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