101 lines
2.5 KiB
C++
101 lines
2.5 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Formats/MeshLoader.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/Model.hpp>
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#include <Nazara/Graphics/SkeletalModel.hpp>
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#include <Nazara/Utility/MaterialData.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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namespace
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{
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void LoadMaterials(Model* model, const ModelParameters& parameters)
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{
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unsigned int matCount = model->GetMaterialCount();
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for (unsigned int i = 0; i < matCount; ++i)
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{
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const ParameterList& matData = model->GetMesh()->GetMaterialData(i);
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String path;
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if (matData.GetStringParameter(MaterialData::FilePath, &path))
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{
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std::filesystem::path filePath = path.ToStdString();
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if (!std::filesystem::exists(filePath))
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{
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NazaraWarning("Shader name does not refer to an existing file, \".tga\" is used by default");
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filePath.replace_extension(".tga");
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}
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if (MaterialRef material = Material::LoadFromFile(filePath, parameters.material))
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model->SetMaterial(i, std::move(material));
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else
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NazaraWarning("Failed to load material from file " + String::Number(i));
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}
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else
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{
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MaterialRef material = Material::New();
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material->BuildFromParameters(matData, parameters.material);
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model->SetMaterial(i, std::move(material));
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}
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}
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}
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Ternary Check(Stream& stream, const ModelParameters& parameters)
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{
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NazaraUnused(stream);
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bool skip;
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if (parameters.custom.GetBooleanParameter("SkipNativeMeshLoader", &skip) && skip)
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return Ternary_False;
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return Ternary_Unknown;
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}
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ModelRef Load(Stream& stream, const ModelParameters& parameters)
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{
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NazaraUnused(parameters);
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MeshRef mesh = Mesh::LoadFromStream(stream, parameters.mesh);
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if (!mesh)
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{
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NazaraError("Failed to load model mesh");
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return nullptr;
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}
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ModelRef model;
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if (mesh->IsAnimable())
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model = SkeletalModel::New();
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else
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model = Model::New();
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model->SetMesh(mesh);
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if (parameters.loadMaterials)
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LoadMaterials(model, parameters);
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return model;
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}
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}
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namespace Loaders
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{
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void RegisterMesh()
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{
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ModelLoader::RegisterLoader(MeshLoader::IsExtensionSupported, Check, Load);
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}
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void UnregisterMesh()
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{
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ModelLoader::UnregisterLoader(MeshLoader::IsExtensionSupported, Check, Load);
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}
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}
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}
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