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NazaraEngine/include/Nazara/Graphics/ParticleFunctionRenderer.inl
Gawaboumga bbac0838dd Include-What-You-Use (#137)
* IWYU Core

* IWYU Noise

* IWYU Utility

* IWYU Audio

* IWYU Platform

* IWYU Lua

* IWYU Network

* IWYU Physics2D

* IWYU Physics3D

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* IWYU Fix

* Try to fix compilation

* Other fixes
2017-10-01 11:17:09 +02:00

46 lines
1.1 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <memory>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline ParticleFunctionRenderer::ParticleFunctionRenderer(Renderer renderer) :
m_renderer(std::move(renderer))
{
}
/*!
* \brief Gets the renderer function
*
* \return Renderer function responsible for particle rendering
*/
inline const ParticleFunctionRenderer::Renderer& ParticleFunctionRenderer::GetRenderer() const
{
return m_renderer;
}
/*!
* \brief Sets the renderer function
*
* \remark The renderer function must be valid
*/
inline void ParticleFunctionRenderer::SetRenderer(Renderer renderer)
{
m_renderer = std::move(renderer);
}
template<typename... Args>
ParticleFunctionRendererRef ParticleFunctionRenderer::New(Args&&... args)
{
std::unique_ptr<ParticleFunctionRenderer> object(new ParticleFunctionRenderer(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
}
#include <Nazara/Graphics/DebugOff.hpp>