Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
40 lines
915 B
C++
40 lines
915 B
C++
// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SOFTWAREBUFFER_HPP
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#define NAZARA_SOFTWAREBUFFER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Renderer/BufferImpl.hpp>
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class NzSoftwareBuffer : public NzBufferImpl
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{
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public:
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NzSoftwareBuffer(NzBuffer* parent, nzBufferType type);
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~NzSoftwareBuffer();
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void Bind();
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bool Create(unsigned int size, nzBufferUsage usage = nzBufferUsage_Static);
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void Destroy();
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bool Fill(const void* data, unsigned int offset, unsigned int length);
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void* GetBufferPtr();
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bool IsHardware() const;
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void* Map(nzBufferAccess access, unsigned int offset = 0, unsigned int length = 0);
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bool Unmap();
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private:
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nzBufferType m_type;
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nzUInt8* m_buffer;
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bool m_mapped;
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};
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#endif // NAZARA_SOFTWAREBUFFER_HPP
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