Files
NazaraEngine/src/Nazara/Renderer/SoftwareBuffer.hpp
Lynix e2a38b3790 First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext
Added NzCube
Added NzRect::GetCenter
Added methods to send vectors to shaders
Added NzRenderer::SetViewport
Fixed NzRect::ExtendTo calculations
Fixed NzImage::Update checks with level > 0
No longer use glTexStorage when creating a texture to prevent a bug
NzBuffer's Lock and Unlock operations renamed to Map and Unmap
NzVector2/3/4 can now cast implicitly to a pointer
Optimized compilation time of String.hpp
Optimized normalisaton of quaternions
Optimized passing uniforms to shaders
Quaternion now automaticaly Normalize h
Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer
Removed implicit cast from NzVector2/3/4 to NzString
Renamed nzBufferLock to nzBufferAccess
Renamed NzRenderTarget::CanActivate to IsValid
2012-06-13 07:40:31 +02:00

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C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SOFTWAREBUFFER_HPP
#define NAZARA_SOFTWAREBUFFER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/BufferImpl.hpp>
class NzSoftwareBuffer : public NzBufferImpl
{
public:
NzSoftwareBuffer(NzBuffer* parent, nzBufferType type);
~NzSoftwareBuffer();
void Bind();
bool Create(unsigned int size, nzBufferUsage usage = nzBufferUsage_Static);
void Destroy();
bool Fill(const void* data, unsigned int offset, unsigned int length);
void* GetBufferPtr();
bool IsHardware() const;
void* Map(nzBufferAccess access, unsigned int offset = 0, unsigned int length = 0);
bool Unmap();
private:
nzBufferType m_type;
nzUInt8* m_buffer;
bool m_mapped;
};
#endif // NAZARA_SOFTWAREBUFFER_HPP