NazaraEngine/include/Nazara/Graphics/Billboard.inl

271 lines
5.9 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Billboard.hpp>
#include <memory>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
/*!
* \brief Constructs a Billboard object by default
*/
inline Billboard::Billboard()
{
ResetMaterials(1);
SetColor(Color::White);
SetDefaultMaterial();
SetRotation(0.f);
SetSize(64.f, 64.f);
}
/*!
* \brief Constructs a Billboard object with a reference to a material
*
* \param material Reference to a material
*/
inline Billboard::Billboard(MaterialRef material)
{
ResetMaterials(1);
SetColor(Color::White);
SetMaterial(std::move(material), true);
SetRotation(0.f);
SetSize(64.f, 64.f);
}
/*!
* \brief Constructs a Billboard object with a pointer to a texture
*
* \param texture Pointer to a texture
*/
inline Billboard::Billboard(Texture* texture)
{
ResetMaterials(1);
SetColor(Color::White);
SetRotation(0.f);
SetSize(64.f, 64.f);
SetTexture(texture, true);
}
/*!
* \brief Constructs a Billboard object by assignation
*
* \param billboard Billboard to copy into this
*/
inline Billboard::Billboard(const Billboard& billboard) :
InstancedRenderable(billboard),
m_color(billboard.m_color),
m_sinCos(billboard.m_sinCos),
m_size(billboard.m_size),
m_rotation(billboard.m_rotation)
{
}
/*!
* \brief Gets the color of the billboard
* \return Current color
*/
inline const Color& Billboard::GetColor() const
{
return m_color;
}
/*!
* \brief Gets the rotation of the billboard
* \return Current rotation
*/
inline float Billboard::GetRotation() const
{
return m_rotation;
}
/*!
* \brief Gets the size of the billboard
* \return Current size
*/
inline const Vector2f& Billboard::GetSize() const
{
return m_size;
}
/*!
* \brief Sets the color of the billboard
*
* \param color Color for the billboard
*/
inline void Billboard::SetColor(const Color& color)
{
m_color = color;
}
/*!
* \brief Sets the default material of the billboard (just default material)
*/
inline void Billboard::SetDefaultMaterial()
{
MaterialRef material = Material::New();
material->EnableFaceCulling(true);
SetMaterial(std::move(material));
}
/*!
* \brief Sets the material of the billboard
*
* \param material Material for the billboard
* \param resizeBillboard Should billboard be resized to the material size (diffuse map)
*/
inline void Billboard::SetMaterial(MaterialRef material, bool resizeBillboard)
{
SetMaterial(GetSkin(), std::move(material), resizeBillboard);
}
/*!
* \brief Sets the material of the billboard
*
* \param skinIndex Skin index to change
* \param material Material for the billboard
* \param resizeBillboard Should billboard be resized to the material size (diffuse map)
*/
inline void Billboard::SetMaterial(std::size_t skinIndex, MaterialRef material, bool resizeBillboard)
{
InstancedRenderable::SetMaterial(skinIndex, 0, std::move(material));
if (resizeBillboard)
{
if (const MaterialRef& newMat = GetMaterial())
{
const TextureRef& diffuseMap = newMat->GetDiffuseMap();
if (diffuseMap && diffuseMap->IsValid())
SetSize(Vector2f(Vector2ui(diffuseMap->GetSize())));
}
}
}
/*!
* \brief Sets the rotation of the billboard
*
* \param rotation Rotation for the billboard
*/
inline void Billboard::SetRotation(float rotation)
{
m_rotation = rotation;
m_sinCos.Set(std::sin(m_rotation), std::cos(m_rotation));
}
/*!
* \brief Sets the size of the billboard
*
* \param size Size for the billboard
*/
inline void Billboard::SetSize(const Vector2f& size)
{
m_size = size;
// We invalidate the bounding volume
InvalidateBoundingVolume();
}
/*!
* \brief Sets the size of the billboard
*
* \param sizeX Size in X for the billboard
* \param sizeY Size in Y for the billboard
*/
inline void Billboard::SetSize(float sizeX, float sizeY)
{
SetSize(Vector2f(sizeX, sizeY));
}
/*!
* \brief Sets the texture of the billboard
*
* \param texture Texture for the billboard
* \param resizeBillboard Should billboard be resized to the texture size
*/
inline void Billboard::SetTexture(TextureRef texture, bool resizeBillboard)
{
SetTexture(GetSkin(), std::move(texture), resizeBillboard);
}
/*!
* \brief Sets the texture of the billboard for a specific index
*
* This function changes the diffuse map of the material associated with the specified skin index
*
* \param skinIndex Skin index to change
* \param texture Texture for the billboard
* \param resizeBillboard Should billboard be resized to the texture size
*/
inline void Billboard::SetTexture(std::size_t skinIndex, TextureRef texture, bool resizeBillboard)
{
if (resizeBillboard && texture && texture->IsValid())
SetSize(Vector2f(Vector2ui(texture->GetSize())));
const MaterialRef& material = GetMaterial(skinIndex);
if (material->GetReferenceCount() > 1)
{
MaterialRef newMat = Material::New(*material); // Copy
newMat->SetDiffuseMap(std::move(texture));
SetMaterial(skinIndex, std::move(newMat));
}
else
material->SetDiffuseMap(std::move(texture));
}
/*!
* \brief Sets the current billboard with the content of the other one
* \return A reference to this
*
* \param billboard The other Billboard
*/
inline Billboard& Billboard::operator=(const Billboard& billboard)
{
InstancedRenderable::operator=(billboard);
m_color = billboard.m_color;
m_size = billboard.m_size;
InvalidateBoundingVolume();
return *this;
}
/*!
* \brief Creates a new billboard from the arguments
* \return A reference to the newly created billboard
*
* \param args Arguments for the billboard
*/
template<typename... Args>
BillboardRef Billboard::New(Args&&... args)
{
std::unique_ptr<Billboard> object(new Billboard(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
}
#include <Nazara/Graphics/DebugOff.hpp>