NazaraEngine/include/Nazara/Graphics/DeferredFinalPass.hpp

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1.0 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_DEFERREDFINALPASS_HPP
#define NAZARA_DEFERREDFINALPASS_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/DeferredRenderPass.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/UberShader.hpp>
namespace Nz
{
class NAZARA_GRAPHICS_API DeferredFinalPass : public DeferredRenderPass
{
public:
DeferredFinalPass();
virtual ~DeferredFinalPass();
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const override;
protected:
RenderStates m_states;
TextureSampler m_pointSampler;
UberShaderConstRef m_uberShader;
const UberShaderInstance* m_uberShaderInstance;
int m_materialDiffuseUniform;
int m_materialDiffuseMapUniform;
};
}
#endif // NAZARA_DEFERREDFINALPASS_HPP