NazaraEngine/include/Nazara/Graphics/InstancedRenderable.hpp

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4.6 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_INSTANCEDRENDERABLE_HPP
#define NAZARA_INSTANCEDRENDERABLE_HPP
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/CullingList.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Math/BoundingVolume.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Math/Matrix4.hpp>
namespace Nz
{
class AbstractRenderQueue;
class InstancedRenderable;
using InstancedRenderableConstRef = ObjectRef<const InstancedRenderable>;
using InstancedRenderableLibrary = ObjectLibrary<InstancedRenderable>;
using InstancedRenderableRef = ObjectRef<InstancedRenderable>;
class NAZARA_GRAPHICS_API InstancedRenderable : public RefCounted
{
public:
struct InstanceData;
inline InstancedRenderable();
inline InstancedRenderable(const InstancedRenderable& renderable);
InstancedRenderable(InstancedRenderable&& renderable) = delete;
virtual ~InstancedRenderable();
virtual void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const = 0;
virtual bool Cull(const Frustumf& frustum, const InstanceData& instanceData) const;
inline void EnsureBoundingVolumeUpdated() const;
virtual const BoundingVolumef& GetBoundingVolume() const;
inline const MaterialRef& GetMaterial(std::size_t matIndex = 0) const;
inline const MaterialRef& GetMaterial(std::size_t skinIndex, std::size_t matIndex) const;
inline std::size_t GetMaterialCount() const;
inline std::size_t GetSkin() const;
inline std::size_t GetSkinCount() const;
virtual void InvalidateData(InstanceData* instanceData, UInt32 flags) const;
inline void SetSkin(std::size_t skinIndex);
inline void SetSkinCount(std::size_t skinCount);
virtual void UpdateBoundingVolume(InstanceData* instanceData) const;
virtual void UpdateData(InstanceData* instanceData) const;
inline InstancedRenderable& operator=(const InstancedRenderable& renderable);
InstancedRenderable& operator=(InstancedRenderable&& renderable) = delete;
// Signals:
NazaraSignal(OnInstancedRenderableInvalidateBoundingVolume, const InstancedRenderable* /*instancedRenderable*/);
NazaraSignal(OnInstancedRenderableInvalidateData, const InstancedRenderable* /*instancedRenderable*/, UInt32 /*flags*/);
NazaraSignal(OnInstancedRenderableInvalidateMaterial, const InstancedRenderable* /*instancedRenderable*/, std::size_t /*skinIndex*/, std::size_t /*matIndex*/, const MaterialRef& /*newMat*/);
NazaraSignal(OnInstancedRenderableRelease, const InstancedRenderable* /*instancedRenderable*/);
NazaraSignal(OnInstancedRenderableResetMaterials, const InstancedRenderable* /*instancedRenderable*/, std::size_t /*newMaterialCount*/);
NazaraSignal(OnInstancedRenderableSkinChange, const InstancedRenderable* /*instancedRenderable*/, std::size_t /*newSkinIndex*/);
struct InstanceData
{
InstanceData(const Matrix4f& transformationMatrix) :
localMatrix(transformationMatrix),
flags(0)
{
}
InstanceData(InstanceData&& instanceData) noexcept = default;
InstanceData& operator=(InstanceData&& instanceData) noexcept
{
data = std::move(instanceData.data);
flags = instanceData.flags;
renderOrder = instanceData.renderOrder;
localMatrix = instanceData.localMatrix;
transformMatrix = instanceData.transformMatrix;
volume = instanceData.volume;
return *this;
}
std::vector<UInt8> data;
BoundingVolumef volume;
Matrix4f localMatrix;
mutable Matrix4f transformMatrix;
UInt32 flags;
int renderOrder;
};
protected:
inline void InvalidateBoundingVolume();
inline void InvalidateInstanceData(UInt32 flags);
virtual void MakeBoundingVolume() const = 0;
inline void ResetMaterials(std::size_t matCount, std::size_t skinCount = 1);
inline void SetMaterial(std::size_t matIndex, MaterialRef material);
inline void SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material);
mutable BoundingVolumef m_boundingVolume;
private:
inline void UpdateBoundingVolume() const;
std::size_t m_matCount;
std::size_t m_skin;
std::size_t m_skinCount;
std::vector<MaterialRef> m_materials;
mutable bool m_boundingVolumeUpdated;
static InstancedRenderableLibrary::LibraryMap s_library;
};
}
#include <Nazara/Graphics/InstancedRenderable.inl>
#endif // NAZARA_INSTANCEDRENDERABLE_HPP