51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PARTICLECONTROLLER_HPP
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#define NAZARA_PARTICLECONTROLLER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/RefCounted.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Graphics/Config.hpp>
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namespace Nz
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{
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class ParticleController;
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class ParticleMapper;
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class ParticleGroup;
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using ParticleControllerConstRef = ObjectRef<const ParticleController>;
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using ParticleControllerLibrary = ObjectLibrary<ParticleController>;
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using ParticleControllerRef = ObjectRef<ParticleController>;
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class NAZARA_GRAPHICS_API ParticleController : public RefCounted
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{
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friend ParticleControllerLibrary;
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friend class Graphics;
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public:
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ParticleController() = default;
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ParticleController(const ParticleController& controller);
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virtual ~ParticleController();
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virtual void Apply(ParticleGroup& system, ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime) = 0;
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// Signals:
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NazaraSignal(OnParticleControllerRelease, const ParticleController* /*particleController*/);
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private:
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static bool Initialize();
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static void Uninitialize();
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static ParticleControllerLibrary::LibraryMap s_library;
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};
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}
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#endif // NAZARA_PARTICLECONTROLLER_HPP
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