NazaraEngine/include/Nazara/Graphics/ParticleFunctionGenerator.hpp

46 lines
1.5 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PARTICLEFUNCTIONGENERATOR_HPP
#define NAZARA_PARTICLEFUNCTIONGENERATOR_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/ParticleGenerator.hpp>
#include <functional>
namespace Nz
{
class ParticleFunctionGenerator;
using ParticleFunctionGeneratorConstRef = ObjectRef<const ParticleFunctionGenerator>;
using ParticleFunctionGeneratorRef = ObjectRef<ParticleFunctionGenerator>;
class NAZARA_GRAPHICS_API ParticleFunctionGenerator : public ParticleGenerator
{
public:
using Generator = std::function<void(ParticleGroup& /*group*/, ParticleMapper& /*mapper*/, unsigned int /*startId*/, unsigned int /*endId*/)>;
inline ParticleFunctionGenerator(Generator controller);
ParticleFunctionGenerator(const ParticleFunctionGenerator&) = default;
~ParticleFunctionGenerator() = default;
void Generate(ParticleGroup& group, ParticleMapper& mapper, unsigned int startId, unsigned int endId) override final;
inline const Generator& GetGenerator() const;
inline void SetGenerator(Generator generator);
template<typename... Args> static ParticleFunctionGeneratorRef New(Args&&... args);
private:
Generator m_generator;
};
}
#include <Nazara/Graphics/ParticleFunctionGenerator.inl>
#endif // NAZARA_PARTICLEFUNCTIONGENERATOR_HPP