NazaraEngine/include/Nazara/Graphics/ParticleFunctionRenderer.hpp

46 lines
1.5 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PARTICLEFUNCTIONRENDERER_HPP
#define NAZARA_PARTICLEFUNCTIONRENDERER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/ParticleRenderer.hpp>
#include <functional>
namespace Nz
{
class ParticleFunctionRenderer;
using ParticleFunctionRendererConstRef = ObjectRef<const ParticleFunctionRenderer>;
using ParticleFunctionRendererRef = ObjectRef<ParticleFunctionRenderer>;
class NAZARA_GRAPHICS_API ParticleFunctionRenderer : public ParticleRenderer
{
public:
using Renderer = std::function<void(const ParticleGroup& /*group*/, const ParticleMapper& /*mapper*/, unsigned int /*startId*/, unsigned int /*endId*/, AbstractRenderQueue* /*renderQueue*/)>;
inline ParticleFunctionRenderer(Renderer renderer);
ParticleFunctionRenderer(const ParticleFunctionRenderer&) = default;
~ParticleFunctionRenderer() = default;
void Render(const ParticleGroup& group, const ParticleMapper& mapper, unsigned int startId, unsigned int endId, AbstractRenderQueue* renderQueue) override final;
inline const Renderer& GetRenderer() const;
inline void SetRenderer(Renderer renderer);
template<typename... Args> static ParticleFunctionRendererRef New(Args&&... args);
private:
Renderer m_renderer;
};
}
#include <Nazara/Graphics/ParticleFunctionRenderer.inl>
#endif // NAZARA_PARTICLEFUNCTIONRENDERER_HPP