54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERABLE_HPP
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#define NAZARA_RENDERABLE_HPP
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Math/BoundingVolume.hpp>
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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namespace Nz
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{
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class AbstractRenderQueue;
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class NAZARA_GRAPHICS_API Renderable
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{
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public:
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Renderable() = default;
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Renderable(const Renderable& renderable) = default;
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Renderable(Renderable&&) = default;
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virtual ~Renderable();
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virtual void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix) const = 0;
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virtual bool Cull(const Frustumf& frustum, const Matrix4f& transformMatrix) const;
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inline void EnsureBoundingVolumeUpdated() const;
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virtual const BoundingVolumef& GetBoundingVolume() const;
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virtual void UpdateBoundingVolume(const Matrix4f& transformMatrix);
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Renderable& operator=(const Renderable& renderable) = default;
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Renderable& operator=(Renderable&& renderable) = default;
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protected:
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virtual void MakeBoundingVolume() const = 0;
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inline void InvalidateBoundingVolume();
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mutable BoundingVolumef m_boundingVolume;
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private:
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inline void UpdateBoundingVolume() const;
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mutable bool m_boundingVolumeUpdated;
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};
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}
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#include <Nazara/Graphics/Renderable.inl>
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#endif // NAZARA_RENDERABLE_HPP
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