NazaraEngine/include/Nazara/Lua/LuaInstance.hpp

55 lines
1.4 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Lua scripting module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_LUAINSTANCE_HPP
#define NAZARA_LUAINSTANCE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Lua/LuaState.hpp>
#include <cstddef>
namespace Nz
{
class NAZARA_LUA_API LuaInstance : public LuaState
{
friend class LuaCoroutine;
friend class LuaState;
public:
LuaInstance();
LuaInstance(const LuaInstance&) = delete;
LuaInstance(LuaInstance&& instance) = default;
~LuaInstance();
inline std::size_t GetMemoryLimit() const;
inline std::size_t GetMemoryUsage() const;
inline UInt32 GetTimeLimit() const;
inline void SetMemoryLimit(std::size_t memoryLimit);
inline void SetTimeLimit(UInt32 limit);
LuaInstance& operator=(const LuaInstance&) = delete;
LuaInstance& operator=(LuaInstance&& instance) = default;
private:
inline void SetMemoryUsage(std::size_t memoryUsage);
static void* MemoryAllocator(void *ud, void *ptr, std::size_t osize, std::size_t nsize);
static void TimeLimiter(lua_State* internalState, lua_Debug* debug);
std::size_t m_memoryLimit;
std::size_t m_memoryUsage;
UInt32 m_timeLimit;
Clock m_clock;
unsigned int m_level;
};
}
#include <Nazara/Lua/LuaInstance.inl>
#endif // NAZARA_LUAINSTANCE_HPP