Former-commit-id: 73ed5be4b011b26e651172e2384f0c2b24d04e52 [formerly ea024fbb0f25d22c4f63e3a0f75f87f1ee27ef22] [formerly 09b28b026cc770840151e431e5c417dea8d60da6 [formerly 22fcaf3aa60bbeaa3bbcf8cce34ff8fd29de0945]] Former-commit-id: b54b0b8ff0c4ba1c266179069ca81750c08d07ca [formerly a784f77e7bd901e98a60d50e71a84dc14789725f] Former-commit-id: 700465d059adaa119e6ab0b6051253825a495258
96 lines
3.0 KiB
C++
96 lines
3.0 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_MODEL_HPP
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#define NAZARA_MODEL_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Core/ResourceParameters.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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namespace Nz
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{
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struct NAZARA_GRAPHICS_API ModelParameters : ResourceParameters
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{
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ModelParameters();
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bool loadMaterials = true;
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MaterialParams material;
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MeshParams mesh;
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bool IsValid() const;
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};
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class Model;
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using ModelConstRef = ObjectRef<const Model>;
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using ModelLoader = ResourceLoader<Model, ModelParameters>;
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using ModelRef = ObjectRef<Model>;
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class NAZARA_GRAPHICS_API Model : public InstancedRenderable, public Resource
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{
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friend ModelLoader;
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public:
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Model();
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Model(const Model& model) = default;
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Model(Model&& model) = default;
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virtual ~Model();
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void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
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inline void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, unsigned int renderOrder = 0);
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Material* GetMaterial(const String& subMeshName) const;
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Material* GetMaterial(unsigned int matIndex) const;
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Material* GetMaterial(unsigned int skinIndex, const String& subMeshName) const;
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Material* GetMaterial(unsigned int skinIndex, unsigned int matIndex) const;
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unsigned int GetMaterialCount() const;
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unsigned int GetSkin() const;
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unsigned int GetSkinCount() const;
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Mesh* GetMesh() const;
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virtual bool IsAnimated() const;
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bool LoadFromFile(const String& filePath, const ModelParameters& params = ModelParameters());
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bool LoadFromMemory(const void* data, std::size_t size, const ModelParameters& params = ModelParameters());
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bool LoadFromStream(Stream& stream, const ModelParameters& params = ModelParameters());
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void Reset();
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bool SetMaterial(const String& subMeshName, Material* material);
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void SetMaterial(unsigned int matIndex, Material* material);
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bool SetMaterial(unsigned int skinIndex, const String& subMeshName, Material* material);
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void SetMaterial(unsigned int skinIndex, unsigned int matIndex, Material* material);
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virtual void SetMesh(Mesh* mesh);
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void SetSkin(unsigned int skin);
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void SetSkinCount(unsigned int skinCount);
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Model& operator=(const Model& node) = default;
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Model& operator=(Model&& node) = default;
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template<typename... Args> static ModelRef New(Args&&... args);
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protected:
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void MakeBoundingVolume() const override;
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std::vector<MaterialRef> m_materials;
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MeshRef m_mesh;
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unsigned int m_matCount;
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unsigned int m_skin;
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unsigned int m_skinCount;
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static ModelLoader::LoaderList s_loaders;
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};
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}
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#include <Nazara/Graphics/Model.inl>
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#endif // NAZARA_MODEL_HPP
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