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47 lines
872 B
C++
47 lines
872 B
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PARTICLESTRUCT_HPP
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#define NAZARA_PARTICLESTRUCT_HPP
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Math/Vector3.hpp>
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namespace Nz
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{
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struct ParticleStruct_Billboard
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{
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Color color;
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Vector2f size;
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Vector3f normal;
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Vector3f position;
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Vector3f velocity;
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UInt32 life;
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float rotation;
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};
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struct ParticleStruct_Model
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{
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Vector3f position;
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Vector3f velocity;
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UInt32 life;
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Quaternionf rotation;
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};
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struct ParticleStruct_Sprite
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{
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Color color;
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Vector3f position;
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Vector3f velocity;
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UInt32 life;
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float rotation;
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};
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}
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#endif // NAZARA_PARTICLESTRUCT_HPP
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