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NazaraEngine/include/Nazara/Utility/Skeleton.hpp
Lynix 68d67cc9da Utility: First code cleaning pass
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2016-09-04 20:39:34 +02:00

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C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SKELETON_HPP
#define NAZARA_SKELETON_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Utility/Joint.hpp>
#include <vector>
namespace Nz
{
class Skeleton;
using SkeletonConstRef = ObjectRef<const Skeleton>;
using SkeletonLibrary = ObjectLibrary<Skeleton>;
using SkeletonRef = ObjectRef<Skeleton>;
struct SkeletonImpl;
class NAZARA_UTILITY_API Skeleton : public RefCounted
{
friend Joint;
friend SkeletonLibrary;
friend class Utility;
public:
Skeleton() = default;
Skeleton(const Skeleton& skeleton);
~Skeleton();
bool Create(UInt32 jointCount);
void Destroy();
const Boxf& GetAABB() const;
Joint* GetJoint(const String& jointName);
Joint* GetJoint(UInt32 index);
const Joint* GetJoint(const String& jointName) const;
const Joint* GetJoint(UInt32 index) const;
Joint* GetJoints();
const Joint* GetJoints() const;
UInt32 GetJointCount() const;
int GetJointIndex(const String& jointName) const;
void Interpolate(const Skeleton& skeletonA, const Skeleton& skeletonB, float interpolation);
void Interpolate(const Skeleton& skeletonA, const Skeleton& skeletonB, float interpolation, UInt32* indices, UInt32 indiceCount);
bool IsValid() const;
Skeleton& operator=(const Skeleton& skeleton);
template<typename... Args> static SkeletonRef New(Args&&... args);
// Signals:
NazaraSignal(OnSkeletonDestroy, const Skeleton* /*skeleton*/);
NazaraSignal(OnSkeletonJointsInvalidated, const Skeleton* /*skeleton*/);
NazaraSignal(OnSkeletonRelease, const Skeleton* /*skeleton*/);
private:
void InvalidateJoints();
void InvalidateJointMap();
void UpdateJointMap() const;
static bool Initialize();
static void Uninitialize();
SkeletonImpl* m_impl = nullptr;
static SkeletonLibrary::LibraryMap s_library;
};
}
#include <Nazara/Utility/Skeleton.inl>
#endif // NAZARA_SKELETON_HPP