66 lines
1.2 KiB
C++
66 lines
1.2 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Physics 3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Physics3D/PhysWorld3D.hpp>
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#include <Newton/Newton.h>
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#include <Nazara/Physics3D/Debug.hpp>
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namespace Nz
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{
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PhysWorld3D::PhysWorld3D() :
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m_gravity(Vector3f::Zero()),
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m_stepSize(0.005f),
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m_timestepAccumulator(0.f)
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{
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m_world = NewtonCreate();
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NewtonWorldSetUserData(m_world, this);
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}
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PhysWorld3D::~PhysWorld3D()
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{
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NewtonDestroy(m_world);
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}
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Vector3f PhysWorld3D::GetGravity() const
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{
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return m_gravity;
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}
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NewtonWorld* PhysWorld3D::GetHandle() const
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{
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return m_world;
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}
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float PhysWorld3D::GetStepSize() const
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{
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return m_stepSize;
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}
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void PhysWorld3D::SetGravity(const Vector3f& gravity)
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{
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m_gravity = gravity;
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}
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void PhysWorld3D::SetSolverModel(unsigned int model)
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{
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NewtonSetSolverModel(m_world, model);
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}
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void PhysWorld3D::SetStepSize(float stepSize)
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{
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m_stepSize = stepSize;
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}
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void PhysWorld3D::Step(float timestep)
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{
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m_timestepAccumulator += timestep;
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while (m_timestepAccumulator >= m_stepSize)
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{
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NewtonUpdate(m_world, m_stepSize);
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m_timestepAccumulator -= m_stepSize;
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}
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}
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}
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