Former-commit-id: 63e1cac538c577a1f1aafa71fa7eef69a6d4daab [formerly b2d8769fd02a0e7d9c476d4ad7be1988a1fd6789] [formerly 636b5cb79bcb8da44d9aa45ba1023565bcf29f0d [formerly a2361ec2b8679d4d4ba096e543b5d4b91825dd62]] Former-commit-id: d402d35477f9db0135c553d55c401939426bf62d [formerly 607336ea0f42731e4604f3a8c2df06f3aecfc401] Former-commit-id: 69e23cd6c06723486de5e4641ce810012dac66da
101 lines
2.2 KiB
C++
101 lines
2.2 KiB
C++
#include <NDK/World.hpp>
|
|
#include <NDK/Component.hpp>
|
|
#include <Catch/catch.hpp>
|
|
|
|
namespace
|
|
{
|
|
class UpdatableComponent : public Ndk::Component<UpdatableComponent>
|
|
{
|
|
public:
|
|
bool IsUpdated()
|
|
{
|
|
return m_updated;
|
|
}
|
|
|
|
void SetUpdated()
|
|
{
|
|
m_updated = true;
|
|
}
|
|
|
|
static Ndk::ComponentIndex componentIndex;
|
|
|
|
private:
|
|
bool m_updated = false;
|
|
};
|
|
|
|
Ndk::ComponentIndex UpdatableComponent::componentIndex;
|
|
|
|
class UpdateSystem : public Ndk::System<UpdateSystem>
|
|
{
|
|
public:
|
|
UpdateSystem()
|
|
{
|
|
Requires<UpdatableComponent>();
|
|
}
|
|
|
|
~UpdateSystem() = default;
|
|
|
|
static Ndk::SystemIndex systemIndex;
|
|
|
|
private:
|
|
void OnUpdate(float elapsedTime) override
|
|
{
|
|
for (const Ndk::EntityHandle& entity : GetEntities())
|
|
{
|
|
UpdatableComponent& updatable = entity->GetComponent<UpdatableComponent>();
|
|
updatable.SetUpdated();
|
|
}
|
|
}
|
|
};
|
|
|
|
Ndk::SystemIndex UpdateSystem::systemIndex;
|
|
}
|
|
|
|
SCENARIO("Entity", "[NDK][ENTITY]")
|
|
{
|
|
GIVEN("A world & an entity")
|
|
{
|
|
Ndk::World world;
|
|
Ndk::BaseSystem& system = world.AddSystem<UpdateSystem>();
|
|
const Ndk::EntityHandle& entity = world.CreateEntity();
|
|
|
|
WHEN("We add our UpdateComponent")
|
|
{
|
|
UpdatableComponent& updatableComponent = entity->AddComponent<UpdatableComponent>();
|
|
REQUIRE(!updatableComponent.IsUpdated());
|
|
|
|
THEN("Update the world should update the entity's component")
|
|
{
|
|
world.Update(1.f);
|
|
UpdatableComponent& updatableComponentGet = entity->GetComponent<UpdatableComponent>();
|
|
REQUIRE(updatableComponentGet.IsUpdated());
|
|
}
|
|
|
|
THEN("Update the world should not update the entity's component if it's disabled")
|
|
{
|
|
entity->Enable(false);
|
|
world.Update(1.f);
|
|
UpdatableComponent& updatableComponentGet = entity->GetComponent<UpdatableComponent>();
|
|
REQUIRE(!updatableComponentGet.IsUpdated());
|
|
}
|
|
|
|
THEN("We can remove its component")
|
|
{
|
|
entity->RemoveComponent(Ndk::GetComponentIndex<UpdatableComponent>());
|
|
world.Update(1.f);
|
|
REQUIRE(!entity->HasComponent<UpdatableComponent>());
|
|
}
|
|
}
|
|
|
|
WHEN("We kill our entity")
|
|
{
|
|
entity->Kill();
|
|
world.Update(1.f);
|
|
|
|
THEN("It's no more valid")
|
|
{
|
|
REQUIRE(!world.IsEntityValid(entity));
|
|
}
|
|
}
|
|
}
|
|
} |