679 lines
30 KiB
C++
679 lines
30 KiB
C++
#include <Nazara/Utility.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Renderer/RenderBuffer.hpp>
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#include <Nazara/Renderer/RenderWindow.hpp>
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#include <Nazara/VulkanRenderer.hpp>
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#include <array>
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#include <iostream>
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VKAPI_ATTR VkBool32 VKAPI_CALL MyDebugReportCallback(
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VkDebugReportFlagsEXT flags,
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VkDebugReportObjectTypeEXT objectType,
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uint64_t object,
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size_t location,
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int32_t messageCode,
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const char* pLayerPrefix,
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const char* pMessage,
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void* pUserData)
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{
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std::cerr << pMessage << std::endl;
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return VK_FALSE;
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}
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int main()
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{
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Nz::ParameterList params;
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params.SetParameter("VkInstanceInfo_EnabledExtensionCount", 1LL);
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params.SetParameter("VkInstanceInfo_EnabledExtension0", "VK_EXT_debug_report");
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params.SetParameter("VkDeviceInfo_EnabledLayerCount", 1LL);
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params.SetParameter("VkDeviceInfo_EnabledLayer0", "VK_LAYER_LUNARG_standard_validation");
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params.SetParameter("VkInstanceInfo_EnabledLayerCount", 1LL);
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params.SetParameter("VkInstanceInfo_EnabledLayer0", "VK_LAYER_LUNARG_standard_validation");
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Nz::Renderer::SetParameters(params);
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Nz::Initializer<Nz::Renderer> loader;
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if (!loader)
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{
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std::cout << "Failed to initialize Vulkan" << std::endl;;
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return __LINE__;
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}
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Nz::VulkanRenderer* rendererImpl = static_cast<Nz::VulkanRenderer*>(Nz::Renderer::GetRendererImpl());
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Nz::Vk::Instance& instance = Nz::Vulkan::GetInstance();
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VkDebugReportCallbackCreateInfoEXT callbackCreateInfo;
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callbackCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
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callbackCreateInfo.pNext = nullptr;
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callbackCreateInfo.flags = VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT & ~VK_DEBUG_REPORT_INFORMATION_BIT_EXT;
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callbackCreateInfo.pfnCallback = &MyDebugReportCallback;
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callbackCreateInfo.pUserData = nullptr;
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/* Register the callback */
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VkDebugReportCallbackEXT callback;
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instance.vkCreateDebugReportCallbackEXT(instance, &callbackCreateInfo, nullptr, &callback);
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Nz::File shaderFile;
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std::vector<Nz::UInt8> vertexShaderCode;
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std::vector<Nz::UInt8> fragmentShaderCode;
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if (!shaderFile.Open("resources/shaders/triangle.vert.spv", Nz::OpenMode_ReadOnly))
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{
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NazaraError("Failed to open vertex shader code");
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return __LINE__;
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}
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vertexShaderCode.resize(shaderFile.GetSize());
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shaderFile.Read(vertexShaderCode.data(), vertexShaderCode.size());
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if (!shaderFile.Open("resources/shaders/triangle.frag.spv", Nz::OpenMode_ReadOnly))
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{
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NazaraError("Failed to open fragment shader code");
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return __LINE__;
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}
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fragmentShaderCode.resize(shaderFile.GetSize());
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shaderFile.Read(fragmentShaderCode.data(), fragmentShaderCode.size());
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shaderFile.Close();
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std::vector<VkLayerProperties> layerProperties;
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if (!Nz::Vk::Loader::EnumerateInstanceLayerProperties(&layerProperties))
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{
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NazaraError("Failed to enumerate instance layer properties");
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return __LINE__;
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}
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for (const VkLayerProperties& properties : layerProperties)
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{
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std::cout << properties.layerName << ": \t" << properties.description << std::endl;
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}
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/*
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std::vector<VkExtensionProperties> extensionProperties;
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if (!Nz::Vk::Loader::EnumerateInstanceExtensionProperties(&extensionProperties))
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{
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NazaraError("Failed to enumerate instance extension properties");
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return __LINE__;
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}
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for (const VkExtensionProperties& properties : extensionProperties)
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std::cout << properties.extensionName << ": \t" << properties.specVersion << std::endl;
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std::vector<VkPhysicalDevice> devices;
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if (!instance.EnumeratePhysicalDevices(&devices))
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{
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NazaraError("Failed to enumerate physical devices");
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return __LINE__;
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}
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*/
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Nz::RenderWindow window;
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Nz::MeshParams meshParams;
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meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 90.f, 180.f));
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meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout_XYZ_Normal);
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Nz::String windowTitle = "Vulkan Test";
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if (!window.Create(Nz::VideoMode(800, 600, 32), windowTitle))
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{
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std::cout << "Failed to create Window" << std::endl;
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return __LINE__;
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}
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std::shared_ptr<Nz::RenderDevice> device = window.GetRenderDevice();
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Nz::VkRenderWindow& vulkanWindow = *static_cast<Nz::VkRenderWindow*>(window.GetImpl());
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/*VkPhysicalDeviceFeatures features;
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instance.GetPhysicalDeviceFeatures(physDevice, &features);
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VkPhysicalDeviceMemoryProperties memoryProperties;
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instance.GetPhysicalDeviceMemoryProperties(physDevice, &memoryProperties);
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VkPhysicalDeviceProperties properties;
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instance.GetPhysicalDeviceProperties(physDevice, &properties);
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std::vector<VkQueueFamilyProperties> queues;
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instance.GetPhysicalDeviceQueueFamilyProperties(physDevice, &queues);*/
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Nz::VulkanDevice& vulkanDevice = vulkanWindow.GetDevice();
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Nz::Vk::ShaderModule vertexShader;
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if (!vertexShader.Create(vulkanDevice.shared_from_this(), reinterpret_cast<Nz::UInt32*>(vertexShaderCode.data()), vertexShaderCode.size()))
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{
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NazaraError("Failed to create vertex shader");
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return __LINE__;
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}
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Nz::Vk::ShaderModule fragmentShader;
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if (!fragmentShader.Create(vulkanDevice.shared_from_this(), reinterpret_cast<Nz::UInt32*>(fragmentShaderCode.data()), fragmentShaderCode.size()))
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{
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NazaraError("Failed to create fragment shader");
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return __LINE__;
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}
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Nz::MeshRef drfreak = Nz::Mesh::LoadFromFile("resources/OILTANK1.md2", meshParams);
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if (!drfreak)
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{
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NazaraError("Failed to load model");
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return __LINE__;
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}
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Nz::StaticMesh* drfreakMesh = static_cast<Nz::StaticMesh*>(drfreak->GetSubMesh(0));
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const Nz::VertexBuffer* drfreakVB = drfreakMesh->GetVertexBuffer();
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const Nz::IndexBuffer* drfreakIB = drfreakMesh->GetIndexBuffer();
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// Vertex buffer
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std::cout << "Index count: " << drfreakIB->GetIndexCount() << std::endl;
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Nz::RenderBuffer* renderBufferIB = static_cast<Nz::RenderBuffer*>(drfreakIB->GetBuffer()->GetImpl());
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if (!renderBufferIB->Synchronize(&vulkanDevice))
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{
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NazaraError("Failed to synchronize render buffer");
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return __LINE__;
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}
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Nz::VulkanBuffer* indexBufferImpl = static_cast<Nz::VulkanBuffer*>(renderBufferIB->GetHardwareBuffer(&vulkanDevice));
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// Index buffer
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std::cout << "Vertex count: " << drfreakVB->GetVertexCount() << std::endl;
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Nz::RenderBuffer* renderBufferVB = static_cast<Nz::RenderBuffer*>(drfreakVB->GetBuffer()->GetImpl());
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if (!renderBufferVB->Synchronize(&vulkanDevice))
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{
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NazaraError("Failed to synchronize render buffer");
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return __LINE__;
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}
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Nz::VulkanBuffer* vertexBufferImpl = static_cast<Nz::VulkanBuffer*>(renderBufferVB->GetHardwareBuffer(&vulkanDevice));
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struct
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{
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Nz::Matrix4f projectionMatrix;
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Nz::Matrix4f modelMatrix;
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Nz::Matrix4f viewMatrix;
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}
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ubo;
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Nz::Vector2ui windowSize = window.GetSize();
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ubo.projectionMatrix = Nz::Matrix4f::Perspective(70.f, float(windowSize.x) / windowSize.y, 0.1f, 1000.f);
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ubo.viewMatrix = Nz::Matrix4f::Translate(Nz::Vector3f::Backward() * 1);
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ubo.modelMatrix = Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right());
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Nz::UInt32 uniformSize = sizeof(ubo);
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Nz::Vk::Buffer uniformBuffer;
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if (!uniformBuffer.Create(vulkanDevice.shared_from_this(), 0, uniformSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT))
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{
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NazaraError("Failed to create vertex buffer");
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return __LINE__;
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}
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VkMemoryRequirements memRequirement = uniformBuffer.GetMemoryRequirements();
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Nz::Vk::DeviceMemory uniformBufferMemory;
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if (!uniformBufferMemory.Create(vulkanDevice.shared_from_this(), memRequirement.size, memRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
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{
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NazaraError("Failed to allocate vertex buffer memory");
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return __LINE__;
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}
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if (!uniformBufferMemory.Map(0, uniformSize))
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{
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NazaraError("Failed to map vertex buffer");
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return __LINE__;
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}
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std::memcpy(uniformBufferMemory.GetMappedPointer(), &ubo, uniformSize);
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uniformBufferMemory.Unmap();
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if (!uniformBuffer.BindBufferMemory(uniformBufferMemory))
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{
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NazaraError("Failed to bind uniform buffer to its memory");
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return __LINE__;
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}
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VkDescriptorSetLayoutBinding layoutBinding = {};
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layoutBinding.binding = 0;
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layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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layoutBinding.descriptorCount = 1;
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layoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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layoutBinding.pImmutableSamplers = nullptr;
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Nz::Vk::DescriptorSetLayout descriptorLayout;
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if (!descriptorLayout.Create(vulkanDevice.shared_from_this(), layoutBinding))
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{
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NazaraError("Failed to create descriptor set layout");
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return __LINE__;
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}
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VkDescriptorPoolSize poolSize;
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poolSize.descriptorCount = 1;
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poolSize.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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Nz::Vk::DescriptorPool descriptorPool;
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if (!descriptorPool.Create(vulkanDevice.shared_from_this(), 1, poolSize, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT))
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{
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NazaraError("Failed to create descriptor pool");
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return __LINE__;
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}
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Nz::Vk::DescriptorSet descriptorSet = descriptorPool.AllocateDescriptorSet(descriptorLayout);
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descriptorSet.WriteUniformDescriptor(0, uniformBuffer, 0, uniformSize);
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Nz::RenderPipelineInfo pipelineInfo;
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pipelineInfo.depthBuffer = true;
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pipelineInfo.depthCompare = Nz::RendererComparison_Equal;
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std::unique_ptr<Nz::RenderPipeline> pipeline = device->InstantiateRenderPipeline(pipelineInfo);
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VkDescriptorSetLayout descriptorSetLayout = descriptorLayout;
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VkPipelineLayoutCreateInfo layout_create_info = {
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VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType
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nullptr, // const void *pNext
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0, // VkPipelineLayoutCreateFlags flags
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1U, // uint32_t setLayoutCount
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&descriptorSetLayout, // const VkDescriptorSetLayout *pSetLayouts
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0, // uint32_t pushConstantRangeCount
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nullptr // const VkPushConstantRange *pPushConstantRanges
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};
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Nz::Vk::PipelineLayout pipelineLayout;
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pipelineLayout.Create(vulkanDevice.shared_from_this(), layout_create_info);
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStageCreateInfo = {
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{
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{
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VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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nullptr,
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0,
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VK_SHADER_STAGE_VERTEX_BIT,
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vertexShader,
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"main",
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nullptr
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},
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{
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VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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nullptr,
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0,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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fragmentShader,
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"main",
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nullptr
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}
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}
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};
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VkVertexInputBindingDescription bindingDescription = {
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0,
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drfreakVB->GetStride(),
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VK_VERTEX_INPUT_RATE_VERTEX
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};
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std::array<VkVertexInputAttributeDescription, 2> attributeDescription =
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{
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{
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{
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0, // uint32_t location
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0, // uint32_t binding;
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VK_FORMAT_R32G32B32_SFLOAT, // VkFormat format;
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0 // uint32_t offset;
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},
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{
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1, // uint32_t location
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0, // uint32_t binding;
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VK_FORMAT_R32G32B32_SFLOAT, // VkFormat format;
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sizeof(float) * 3 // uint32_t offset;
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}
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}
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};
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VkPipelineVertexInputStateCreateInfo vertex_input_state_create_info = {
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VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void *pNext
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0, // VkPipelineVertexInputStateCreateFlags flags;
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1, // uint32_t vertexBindingDescriptionCount
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&bindingDescription, // const VkVertexInputBindingDescription *pVertexBindingDescriptions
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Nz::UInt32(attributeDescription.size()), // uint32_t vertexAttributeDescriptionCount
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attributeDescription.data() // const VkVertexInputAttributeDescription *pVertexAttributeDescriptions
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};
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VkPipelineInputAssemblyStateCreateInfo input_assembly_state_create_info = {
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VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void *pNext
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0, // VkPipelineInputAssemblyStateCreateFlags flags
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VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // VkPrimitiveTopology topology
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VK_FALSE // VkBool32 primitiveRestartEnable
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};
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VkPipelineViewportStateCreateInfo viewport_state_create_info = {
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VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void *pNext
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0, // VkPipelineViewportStateCreateFlags flags
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1, // uint32_t viewportCount
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nullptr, // const VkViewport *pViewports
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1, // uint32_t scissorCount
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nullptr // const VkRect2D *pScissors
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};
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VkPipelineRasterizationStateCreateInfo rasterization_state_create_info = {
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VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void *pNext
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0, // VkPipelineRasterizationStateCreateFlags flags
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VK_FALSE, // VkBool32 depthClampEnable
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VK_FALSE, // VkBool32 rasterizerDiscardEnable
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VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode
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VK_CULL_MODE_NONE, // VkCullModeFlags cullMode
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VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace
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VK_FALSE, // VkBool32 depthBiasEnable
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0.0f, // float depthBiasConstantFactor
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0.0f, // float depthBiasClamp
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0.0f, // float depthBiasSlopeFactor
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1.0f // float lineWidth
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};
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VkPipelineMultisampleStateCreateInfo multisample_state_create_info = {
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VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void *pNext
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0, // VkPipelineMultisampleStateCreateFlags flags
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VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples
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VK_FALSE, // VkBool32 sampleShadingEnable
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1.0f, // float minSampleShading
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nullptr, // const VkSampleMask *pSampleMask
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VK_FALSE, // VkBool32 alphaToCoverageEnable
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VK_FALSE // VkBool32 alphaToOneEnable
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};
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VkPipelineColorBlendAttachmentState color_blend_attachment_state = {
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VK_FALSE, // VkBool32 blendEnable
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VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor
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VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor
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VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp
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VK_BLEND_FACTOR_ONE, // VkBlendFactor srcAlphaBlendFactor
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VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor
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VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp
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VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | // VkColorComponentFlags colorWriteMask
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VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT
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};
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VkPipelineColorBlendStateCreateInfo color_blend_state_create_info = {
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VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void *pNext
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0, // VkPipelineColorBlendStateCreateFlags flags
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VK_FALSE, // VkBool32 logicOpEnable
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VK_LOGIC_OP_COPY, // VkLogicOp logicOp
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1, // uint32_t attachmentCount
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&color_blend_attachment_state, // const VkPipelineColorBlendAttachmentState *pAttachments
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{0.0f, 0.0f, 0.0f, 0.0f} // float blendConstants[4]
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};
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std::array<VkDynamicState, 2> dynamicStates = {
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VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_VIEWPORT,
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};
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VkPipelineDynamicStateCreateInfo dynamicStateInfo = {
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VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType;
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nullptr, // const void* pNext;
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0, // VkPipelineDynamicStateCreateFlags flags;
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Nz::UInt32(dynamicStates.size()), // uint32_t dynamicStateCount;
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dynamicStates.data() // const VkDynamicState* pDynamicStates;
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};
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VkPipelineDepthStencilStateCreateInfo depthStencilInfo = Nz::VulkanRenderPipeline::BuildDepthStencilInfo(pipelineInfo);
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VkGraphicsPipelineCreateInfo pipeline_create_info = {
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VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void *pNext
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0, // VkPipelineCreateFlags flags
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static_cast<uint32_t>(shaderStageCreateInfo.size()), // uint32_t stageCount
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shaderStageCreateInfo.data(), // const VkPipelineShaderStageCreateInfo *pStages
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&vertex_input_state_create_info, // const VkPipelineVertexInputStateCreateInfo *pVertexInputState;
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&input_assembly_state_create_info, // const VkPipelineInputAssemblyStateCreateInfo *pInputAssemblyState
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nullptr, // const VkPipelineTessellationStateCreateInfo *pTessellationState
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&viewport_state_create_info, // const VkPipelineViewportStateCreateInfo *pViewportState
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&rasterization_state_create_info, // const VkPipelineRasterizationStateCreateInfo *pRasterizationState
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&multisample_state_create_info, // const VkPipelineMultisampleStateCreateInfo *pMultisampleState
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&depthStencilInfo, // const VkPipelineDepthStencilStateCreateInfo *pDepthStencilState
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&color_blend_state_create_info, // const VkPipelineColorBlendStateCreateInfo *pColorBlendState
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&dynamicStateInfo, // const VkPipelineDynamicStateCreateInfo *pDynamicState
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pipelineLayout, // VkPipelineLayout layout
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vulkanWindow.GetRenderPass(), // VkRenderPass renderPass
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0, // uint32_t subpass
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VK_NULL_HANDLE, // VkPipeline basePipelineHandle
|
|
-1 // int32_t basePipelineIndex
|
|
};
|
|
|
|
Nz::Vk::Pipeline vkPipeline;
|
|
if (!vkPipeline.CreateGraphics(vulkanDevice.shared_from_this(), pipeline_create_info))
|
|
{
|
|
NazaraError("Failed to create pipeline");
|
|
return __LINE__;
|
|
}
|
|
|
|
Nz::Vk::CommandPool cmdPool;
|
|
if (!cmdPool.Create(vulkanDevice.shared_from_this(), 0, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT))
|
|
{
|
|
NazaraError("Failed to create rendering cmd pool");
|
|
return __LINE__;
|
|
}
|
|
|
|
std::array<VkClearValue, 2> clearValues;
|
|
clearValues[0].color = {1.0f, 0.8f, 0.4f, 0.0f};
|
|
clearValues[1].depthStencil = {1.f, 0};
|
|
|
|
Nz::Vk::Queue graphicsQueue(vulkanDevice.shared_from_this(), vulkanDevice.GetEnabledQueues()[0].queues[0].queue);
|
|
|
|
Nz::UInt32 imageCount = vulkanWindow.GetFramebufferCount();
|
|
std::vector<Nz::Vk::CommandBuffer> renderCmds = cmdPool.AllocateCommandBuffers(imageCount, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
|
|
for (Nz::UInt32 i = 0; i < imageCount; ++i)
|
|
{
|
|
Nz::Vk::CommandBuffer& renderCmd = renderCmds[i];
|
|
|
|
VkRect2D renderArea = {
|
|
{ // VkOffset2D offset
|
|
0, // int32_t x
|
|
0 // int32_t y
|
|
},
|
|
{ // VkExtent2D extent
|
|
windowSize.x, // int32_t width
|
|
windowSize.y, // int32_t height
|
|
}
|
|
};
|
|
|
|
VkRenderPassBeginInfo render_pass_begin_info = {
|
|
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType
|
|
nullptr, // const void *pNext
|
|
vulkanWindow.GetRenderPass(), // VkRenderPass renderPass
|
|
vulkanWindow.GetFrameBuffer(i), // VkFramebuffer framebuffer
|
|
renderArea,
|
|
2U, // uint32_t clearValueCount
|
|
clearValues.data() // const VkClearValue *pClearValues
|
|
};
|
|
|
|
VkClearAttachment clearAttachment = {
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
0U,
|
|
clearValues[0]
|
|
};
|
|
|
|
VkClearAttachment clearAttachmentDepth = {
|
|
VK_IMAGE_ASPECT_DEPTH_BIT,
|
|
0U,
|
|
clearValues[1]
|
|
};
|
|
|
|
VkClearRect clearRect = {
|
|
renderArea,
|
|
0U,
|
|
1U
|
|
};
|
|
|
|
renderCmd.Begin(VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT);
|
|
|
|
vulkanWindow.BuildPreRenderCommands(i, renderCmd);
|
|
|
|
renderCmd.BeginRenderPass(render_pass_begin_info);
|
|
//renderCmd.ClearAttachment(clearAttachment, clearRect);
|
|
//renderCmd.ClearAttachment(clearAttachmentDepth, clearRect);
|
|
renderCmd.BindIndexBuffer(indexBufferImpl->GetBufferHandle(), 0, VK_INDEX_TYPE_UINT16);
|
|
renderCmd.BindVertexBuffer(0, vertexBufferImpl->GetBufferHandle(), 0);
|
|
renderCmd.BindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, descriptorSet);
|
|
renderCmd.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipeline);
|
|
renderCmd.SetScissor(Nz::Recti{0, 0, int(windowSize.x), int(windowSize.y)});
|
|
renderCmd.SetViewport({0.f, 0.f, float(windowSize.x), float(windowSize.y)}, 0.f, 1.f);
|
|
renderCmd.DrawIndexed(drfreakIB->GetIndexCount());
|
|
renderCmd.EndRenderPass();
|
|
|
|
vulkanWindow.BuildPostRenderCommands(i, renderCmd);
|
|
|
|
if (!renderCmd.End())
|
|
{
|
|
NazaraError("Failed to specify render cmd");
|
|
return __LINE__;
|
|
}
|
|
}
|
|
|
|
Nz::Vector3f viewerPos = Nz::Vector3f::Zero();
|
|
|
|
Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
|
|
Nz::Quaternionf camQuat(camAngles);
|
|
|
|
window.EnableEventPolling(true);
|
|
|
|
Nz::Clock updateClock;
|
|
Nz::Clock secondClock;
|
|
unsigned int fps = 0;
|
|
while (window.IsOpen())
|
|
{
|
|
bool updateUniforms = false;
|
|
|
|
Nz::WindowEvent event;
|
|
while (window.PollEvent(&event))
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case Nz::WindowEventType_Quit:
|
|
window.Close();
|
|
break;
|
|
|
|
case Nz::WindowEventType_MouseMoved: // La souris a bougé
|
|
{
|
|
// Gestion de la caméra free-fly (Rotation)
|
|
float sensitivity = 0.3f; // Sensibilité de la souris
|
|
|
|
// On modifie l'angle de la caméra grâce au déplacement relatif sur X de la souris
|
|
camAngles.yaw = Nz::NormalizeAngle(camAngles.yaw - event.mouseMove.deltaX*sensitivity);
|
|
|
|
// Idem, mais pour éviter les problèmes de calcul de la matrice de vue, on restreint les angles
|
|
camAngles.pitch = Nz::Clamp(camAngles.pitch + event.mouseMove.deltaY*sensitivity, -89.f, 89.f);
|
|
|
|
camQuat = camAngles;
|
|
|
|
// Pour éviter que le curseur ne sorte de l'écran, nous le renvoyons au centre de la fenêtre
|
|
// Cette fonction est codée de sorte à ne pas provoquer d'évènement MouseMoved
|
|
Nz::Mouse::SetPosition(windowSize.x / 2, windowSize.y / 2, window);
|
|
updateUniforms = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (updateClock.GetMilliseconds() > 1000 / 60)
|
|
{
|
|
float elapsedTime = updateClock.GetSeconds();
|
|
updateClock.Restart();
|
|
|
|
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Up))
|
|
{
|
|
viewerPos += camQuat * Nz::Vector3f::Forward() * elapsedTime;
|
|
updateUniforms = true;
|
|
}
|
|
|
|
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Down))
|
|
{
|
|
viewerPos += camQuat * Nz::Vector3f::Backward() * elapsedTime;
|
|
updateUniforms = true;
|
|
}
|
|
}
|
|
|
|
if (updateUniforms)
|
|
{
|
|
ubo.viewMatrix = Nz::Matrix4f::ViewMatrix(viewerPos, camAngles);
|
|
|
|
if (!uniformBufferMemory.Map(0, uniformSize))
|
|
{
|
|
NazaraError("Failed to map vertex buffer");
|
|
return __LINE__;
|
|
}
|
|
|
|
std::memcpy(uniformBufferMemory.GetMappedPointer(), &ubo, uniformSize);
|
|
|
|
uniformBufferMemory.Unmap();
|
|
}
|
|
|
|
Nz::UInt32 imageIndex;
|
|
if (!vulkanWindow.Acquire(&imageIndex))
|
|
{
|
|
std::cout << "Failed to acquire next image" << std::endl;
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
VkCommandBuffer renderCmdBuffer = renderCmds[imageIndex];
|
|
VkSemaphore waitSemaphore = vulkanWindow.GetRenderSemaphore();
|
|
|
|
VkPipelineStageFlags wait_dst_stage_mask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
VkSubmitInfo submit_info = {
|
|
VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType
|
|
nullptr, // const void *pNext
|
|
1U, // uint32_t waitSemaphoreCount
|
|
&waitSemaphore, // const VkSemaphore *pWaitSemaphores
|
|
&wait_dst_stage_mask, // const VkPipelineStageFlags *pWaitDstStageMask;
|
|
1, // uint32_t commandBufferCount
|
|
&renderCmdBuffer, // const VkCommandBuffer *pCommandBuffers
|
|
0, // uint32_t signalSemaphoreCount
|
|
nullptr // const VkSemaphore *pSignalSemaphores
|
|
};
|
|
|
|
if (!graphicsQueue.Submit(submit_info))
|
|
return false;
|
|
|
|
vulkanWindow.Present(imageIndex);
|
|
|
|
// On incrémente le compteur de FPS improvisé
|
|
fps++;
|
|
|
|
if (secondClock.GetMilliseconds() >= 1000) // Toutes les secondes
|
|
{
|
|
// Et on insère ces données dans le titre de la fenêtre
|
|
window.SetTitle(windowTitle + " - " + Nz::String::Number(fps) + " FPS");
|
|
|
|
/*
|
|
Note: En C++11 il est possible d'insérer de l'Unicode de façon standard, quel que soit l'encodage du fichier,
|
|
via quelque chose de similaire à u8"Cha\u00CEne de caract\u00E8res".
|
|
Cependant, si le code source est encodé en UTF-8 (Comme c'est le cas dans ce fichier),
|
|
cela fonctionnera aussi comme ceci : "Chaîne de caractères".
|
|
*/
|
|
|
|
// Et on réinitialise le compteur de FPS
|
|
fps = 0;
|
|
|
|
// Et on relance l'horloge pour refaire ça dans une seconde
|
|
secondClock.Restart();
|
|
}
|
|
}
|
|
|
|
// instance.vkDestroyDebugReportCallbackEXT(instance, callback, nullptr);
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|