85 lines
3.1 KiB
C++
85 lines
3.1 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_RENDERWINDOW_HPP
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#define NAZARA_VULKANRENDERER_RENDERWINDOW_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Renderer/RendererImpl.hpp>
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#include <Nazara/Renderer/RenderWindowImpl.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
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#include <Nazara/VulkanRenderer/VkRenderTarget.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DeviceMemory.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Framebuffer.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Image.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Queue.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Surface.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Swapchain.hpp>
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#include <vector>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API VkRenderWindow : public VkRenderTarget, public RenderWindowImpl
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{
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public:
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VkRenderWindow();
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VkRenderWindow(const VkRenderWindow&) = delete;
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VkRenderWindow(VkRenderWindow&&) = delete; ///TODO
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virtual ~VkRenderWindow();
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bool Acquire(UInt32* index) const override;
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void BuildPreRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
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void BuildPostRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
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bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) override;
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inline const Vk::Framebuffer& GetFrameBuffer(UInt32 imageIndex) const override;
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inline UInt32 GetFramebufferCount() const override;
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inline VulkanDevice& GetDevice();
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inline const VulkanDevice& GetDevice() const;
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inline UInt32 GetPresentableFamilyQueue() const;
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inline const Vk::Swapchain& GetSwapchain() const;
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std::shared_ptr<RenderDevice> GetRenderDevice() override;
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void Present(UInt32 imageIndex) override;
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VkRenderWindow& operator=(const VkRenderWindow&) = delete;
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VkRenderWindow& operator=(VkRenderWindow&&) = delete; ///TODO
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private:
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bool SetupDepthBuffer(const Vector2ui& size);
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bool SetupRenderPass(const Vector2ui& size);
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bool SetupSwapchain(Vk::Surface& surface, const Vector2ui& size);
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Clock m_clock;
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VkColorSpaceKHR m_colorSpace;
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VkFormat m_colorFormat;
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VkFormat m_depthStencilFormat;
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VkPhysicalDevice m_physicalDevice;
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std::shared_ptr<VulkanDevice> m_device;
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std::vector<Vk::Framebuffer> m_frameBuffers;
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Vk::DeviceMemory m_depthBufferMemory;
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Vk::Image m_depthBuffer;
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Vk::ImageView m_depthBufferView;
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Vk::Queue m_presentQueue;
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Vk::Swapchain m_swapchain;
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UInt32 m_presentableFamilyQueue;
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};
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}
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#include <Nazara/VulkanRenderer/VkRenderWindow.inl>
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#endif // NAZARA_VULKANRENDERER_RENDERWINDOW_HPP
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