35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VULKANRENDERPIPELINE_HPP
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#define NAZARA_VULKANRENDERER_VULKANRENDERPIPELINE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API VulkanRenderPipeline : public RenderPipeline
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{
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public:
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VulkanRenderPipeline(Vk::DeviceHandle device, RenderPipelineInfo pipelineInfo);
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~VulkanRenderPipeline() = default;
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static VkPipelineDepthStencilStateCreateInfo BuildDepthStencilInfo(const RenderPipelineInfo& pipelineInfo);
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static VkStencilOpState BuildStencilOp(const RenderPipelineInfo& pipelineInfo, bool front);
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private:
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Vk::DeviceHandle m_device;
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RenderPipelineInfo m_pipelineInfo;
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};
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}
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#include <Nazara/VulkanRenderer/VulkanRenderPipeline.inl>
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#endif // NAZARA_VULKANRENDERER_VULKANRENDERPIPELINE_HPP
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