NazaraEngine/include/Nazara/VulkanRenderer/VulkanRenderPipeline.hpp

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1.1 KiB
C++

// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANRENDERPIPELINE_HPP
#define NAZARA_VULKANRENDERER_VULKANRENDERPIPELINE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
namespace Nz
{
class NAZARA_VULKANRENDERER_API VulkanRenderPipeline : public RenderPipeline
{
public:
VulkanRenderPipeline(Vk::DeviceHandle device, RenderPipelineInfo pipelineInfo);
~VulkanRenderPipeline() = default;
static VkPipelineDepthStencilStateCreateInfo BuildDepthStencilInfo(const RenderPipelineInfo& pipelineInfo);
static VkStencilOpState BuildStencilOp(const RenderPipelineInfo& pipelineInfo, bool front);
private:
Vk::DeviceHandle m_device;
RenderPipelineInfo m_pipelineInfo;
};
}
#include <Nazara/VulkanRenderer/VulkanRenderPipeline.inl>
#endif // NAZARA_VULKANRENDERER_VULKANRENDERPIPELINE_HPP