NazaraEngine/include/Nazara/Graphics/ParticleGenerator.hpp

51 lines
1.4 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PARTICLEGENERATOR_HPP
#define NAZARA_PARTICLEGENERATOR_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Graphics/Config.hpp>
namespace Nz
{
class ParticleGenerator;
class ParticleMapper;
class ParticleGroup;
using ParticleGeneratorConstRef = ObjectRef<const ParticleGenerator>;
using ParticleGeneratorLibrary = ObjectLibrary<ParticleGenerator>;
using ParticleGeneratorRef = ObjectRef<ParticleGenerator>;
class NAZARA_GRAPHICS_API ParticleGenerator : public RefCounted
{
friend ParticleGeneratorLibrary;
friend class Graphics;
public:
ParticleGenerator() = default;
ParticleGenerator(const ParticleGenerator& generator);
virtual ~ParticleGenerator();
virtual void Generate(ParticleGroup& system, ParticleMapper& mapper, unsigned int startId, unsigned int endId) = 0;
// Signals:
NazaraSignal(OnParticleGeneratorRelease, const ParticleGenerator* /*particleGenerator*/);
private:
static bool Initialize();
static void Uninitialize();
static ParticleGeneratorLibrary::LibraryMap s_library;
};
}
#endif // NAZARA_PARTICLEGENERATOR_HPP