NazaraEngine/include/Nazara/Physics2D/Collider2D.inl

55 lines
1.2 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Physics 2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <memory>
#include <Nazara/Physics2D/Debug.hpp>
namespace Nz
{
inline const Rectf& BoxCollider2D::GetRect() const
{
return m_rect;
}
inline Vector2f BoxCollider2D::GetSize() const
{
return m_rect.GetLengths();
}
template<typename... Args>
BoxCollider2DRef BoxCollider2D::New(Args&&... args)
{
std::unique_ptr<BoxCollider2D> object(new BoxCollider2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
inline float CircleCollider2D::GetRadius() const
{
return m_radius;
}
template<typename... Args>
CircleCollider2DRef CircleCollider2D::New(Args&&... args)
{
std::unique_ptr<CircleCollider2D> object(new CircleCollider2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
NullCollider2DRef NullCollider2D::New(Args&&... args)
{
std::unique_ptr<NullCollider2D> object(new NullCollider2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
}
#include <Nazara/Physics2D/DebugOff.hpp>