NazaraEngine/include/Nazara/VulkanRenderer/Wrapper.hpp

34 lines
1.5 KiB
C++

// This file was automatically generated
#pragma once
#ifndef NAZARA_GLOBAL_VULKANRENDERER_WRAPPER_HPP
#define NAZARA_GLOBAL_VULKANRENDERER_WRAPPER_HPP
#include <Nazara/VulkanRenderer/Wrapper/Buffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DescriptorPool.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DescriptorSet.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DescriptorSetLayout.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceMemory.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceObject.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Framebuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Image.hpp>
#include <Nazara/VulkanRenderer/Wrapper/ImageView.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Instance.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
#include <Nazara/VulkanRenderer/Wrapper/PhysicalDevice.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Pipeline.hpp>
#include <Nazara/VulkanRenderer/Wrapper/PipelineCache.hpp>
#include <Nazara/VulkanRenderer/Wrapper/PipelineLayout.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Queue.hpp>
#include <Nazara/VulkanRenderer/Wrapper/RenderPass.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Semaphore.hpp>
#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Surface.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Swapchain.hpp>
#endif // NAZARA_GLOBAL_VULKANRENDERER_WRAPPER_HPP