38 lines
1007 B
C++
38 lines
1007 B
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#pragma once
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#ifndef NDK_LUABINDING_MATH_HPP
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#define NDK_LUABINDING_MATH_HPP
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#include <Nazara/Math/EulerAngles.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <NDK/Lua/LuaBinding_Base.hpp>
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namespace Ndk
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{
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class NDK_API LuaBinding_Math : public LuaBinding_Base
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{
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public:
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LuaBinding_Math(LuaBinding& binding);
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~LuaBinding_Math() = default;
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void Register(Nz::LuaState& state) override;
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Nz::LuaClass<Nz::EulerAnglesd> eulerAngles;
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Nz::LuaClass<Nz::Matrix4d> matrix4d;
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Nz::LuaClass<Nz::Quaterniond> quaternion;
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Nz::LuaClass<Nz::Rectd> rect;
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Nz::LuaClass<Nz::Vector2d> vector2d;
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Nz::LuaClass<Nz::Vector3d> vector3d;
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};
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}
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#endif // NDK_LUABINDING_MATH_HPP
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