NazaraEngine/include/Nazara/Renderer/ShaderAst.hpp

293 lines
6.7 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_AST_HPP
#define NAZARA_SHADER_AST_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Math/Vector4.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <array>
namespace Nz
{
class ShaderWriter;
namespace ShaderAst
{
enum class AssignType
{
Simple //< =
};
enum class BinaryType
{
Add, //< +
Substract, //< -
Multiply, //< *
Divide, //< /
Equality //< ==
};
enum class BuiltinEntry
{
VertexPosition, // gl_Position
};
enum class ExpressionType
{
Boolean, // bool
Float1, // float
Float2, // vec2
Float3, // vec3
Float4, // vec4
Mat4x4, // mat4
Void // void
};
enum class SwizzleComponent
{
First,
Second,
Third,
Fourth
};
enum class VariableType
{
Builtin,
Input,
Output,
Parameter,
Uniform,
Variable
};
//////////////////////////////////////////////////////////////////////////
class Node;
using NodePtr = std::shared_ptr<Node>;
class NAZARA_RENDERER_API Node
{
public:
virtual ~Node() = default;
virtual void Register(ShaderWriter& visitor) = 0;
virtual void Visit(ShaderWriter& visitor) = 0;
static inline unsigned int GetComponentCount(ExpressionType type);
static inline ExpressionType GetComponentType(ExpressionType type);
};
class Statement;
using StatementPtr = std::shared_ptr<Statement>;
class NAZARA_RENDERER_API Statement : public Node
{
};
class Expression;
using ExpressionPtr = std::shared_ptr<Expression>;
class NAZARA_RENDERER_API Expression : public Node
{
public:
virtual ExpressionType GetExpressionType() const = 0;
};
class NAZARA_RENDERER_API ExpressionStatement : public Statement
{
public:
inline explicit ExpressionStatement(ExpressionPtr expr);
void Register(ShaderWriter& visitor) override;
void Visit(ShaderWriter& visitor) override;
ExpressionPtr expression;
};
//////////////////////////////////////////////////////////////////////////
class NAZARA_RENDERER_API ConditionalStatement : public Statement
{
public:
inline ConditionalStatement(const String& condition, StatementPtr statementPtr);
void Register(ShaderWriter& visitor) override;
void Visit(ShaderWriter& visitor) override;
String conditionName;
StatementPtr statement;
};
class NAZARA_RENDERER_API StatementBlock : public Statement
{
public:
template<typename... Args> explicit StatementBlock(Args&&... args);
void Register(ShaderWriter& visitor) override;
void Visit(ShaderWriter& visitor) override;
std::vector<StatementPtr> statements;
};
class Variable;
using VariablePtr = std::shared_ptr<Variable>;
class NAZARA_RENDERER_API Variable : public Expression
{
public:
inline Variable(VariableType varKind, ExpressionType varType);
ExpressionType GetExpressionType() const override;
ExpressionType type;
VariableType kind;
};
class NAZARA_RENDERER_API BuiltinVariable : public Variable
{
public:
inline BuiltinVariable(BuiltinEntry variable, ExpressionType varType);
void Register(ShaderWriter& visitor) override;
void Visit(ShaderWriter& visitor) override;
BuiltinEntry var;
};
class NamedVariable;
using NamedVariablePtr = std::shared_ptr<NamedVariable>;
class NAZARA_RENDERER_API NamedVariable : public Variable
{
public:
inline NamedVariable(VariableType varKind, const Nz::String& varName, ExpressionType varType);
void Register(ShaderWriter& visitor) override;
void Visit(ShaderWriter& visitor) override;
Nz::String name;
};
//////////////////////////////////////////////////////////////////////////
class NAZARA_RENDERER_API AssignOp : public Expression
{
public:
inline AssignOp(AssignType Op, VariablePtr Var, ExpressionPtr Right);
ExpressionType GetExpressionType() const override;
void Register(ShaderWriter& visitor) override;
void Visit(ShaderWriter& visitor) override;
AssignType op;
VariablePtr variable;
ExpressionPtr right;
};
class NAZARA_RENDERER_API BinaryOp : public Expression
{
public:
inline BinaryOp(BinaryType Op, ExpressionPtr Left, ExpressionPtr Right);
ExpressionType GetExpressionType() const override;
void Register(ShaderWriter& visitor) override;
void Visit(ShaderWriter& visitor) override;
BinaryType op;
ExpressionPtr left;
ExpressionPtr right;
};
class NAZARA_RENDERER_API Branch : public Statement
{
public:
inline Branch(ExpressionPtr condition, StatementPtr trueStatement, StatementPtr falseStatement = nullptr);
void Register(ShaderWriter& visitor) override;
void Visit(ShaderWriter& visitor) override;
struct ConditionalStatement
{
ExpressionPtr condition;
StatementPtr statement;
};
std::vector<ConditionalStatement> condStatements;
StatementPtr elseStatement;
};
class NAZARA_RENDERER_API Cast : public Expression
{
public:
inline Cast(ExpressionType castTo, ExpressionPtr first, ExpressionPtr second = nullptr, ExpressionPtr third = nullptr, ExpressionPtr fourth = nullptr);
ExpressionType GetExpressionType() const override;
void Register(ShaderWriter& visitor) override;
void Visit(ShaderWriter& visitor) override;
ExpressionType exprType;
std::array<ExpressionPtr, 4> expressions;
};
class NAZARA_RENDERER_API Constant : public Expression
{
public:
inline explicit Constant(bool value);
inline explicit Constant(float value);
inline explicit Constant(const Vector2f& value);
inline explicit Constant(const Vector3f& value);
inline explicit Constant(const Vector4f& value);
ExpressionType GetExpressionType() const override;
void Register(ShaderWriter& visitor) override;
void Visit(ShaderWriter& visitor) override;
ExpressionType exprType;
union
{
bool bool1;
float vec1;
Vector2f vec2;
Vector3f vec3;
Vector4f vec4;
} values;
};
class NAZARA_RENDERER_API SwizzleOp : public Expression
{
public:
inline SwizzleOp(ExpressionPtr expressionPtr, std::initializer_list<SwizzleComponent> swizzleComponents);
ExpressionType GetExpressionType() const override;
void Register(ShaderWriter& visitor) override;
void Visit(ShaderWriter& visitor) override;
std::array<SwizzleComponent, 4> components;
std::size_t componentCount;
ExpressionPtr expression;
};
}
}
#include <Nazara/Renderer/ShaderAst.inl>
#endif // NAZARA_SHADER_AST_HPP